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TEAM INFORMATION
A Reference Guide for Effective Organization, Instruction, and Management
of Youth League Baseball Teams.
Welcome to The 3&2 Baseball Club of Johnson County. The League
is happy to have you as a manager for the coming season, and wishes
you
every success with your team.
This Handbook is available to every manager to provide a source of information
for coaching a youth league baseball team. Whether a first year manager
or an experienced one, the information provided can help with organization,
instruction, and management of the team. The baseball fundamentals included
can help the first year manager who needs new ideas. For the experienced
manager, it presents ideas that can be used with pre-existing knowledge.
Please ask if you have any questions on the material in the handbook.
Though each of us will be involved in a competitive situation, we all
share the common goal of teaching the kids to become better ballplayers.
This includes the physical skills necessary to play the game, the mental
skills needed to learn how to compete, and the aspects of good sportsmanship
and fair play.
Thank you for being a part of the 3&2 Baseball Club of Johnson County.
Best of luck to you and your team!
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1. Team
Organization
Effective early season organization can
set the tine for the season to come. The manager can save time
and headaches by being prepared before the first practice.
One way to meet the players is by a letter of introduction. This letter
may include any pertinent information such as a roster with names, addresses,
and telephone numbers, or a practice schedule. This information could also
be distributed at a meeting with the players and parents present. This
enables the manager, coaches, parents to get to know each other prior to
the first practice. Communicating information and expectations regarding
behavior and attendance will quickly earn the respect and support of the
team.
Behind every successful team are good assistant coaches. Providing more
efficient practices, presenting new ideas, and giving support in every
facet of the game describes the effective assistant coach. Ideally, the
philosophies of the manager and assistant coach(es) should be similar.
However, if not, the combination can still work. The coaching staff should
be in agreement about what the individual responsibilities are and what
is to be taught. Any disagreements among coaches about strategy, fundamentals,
or players should be worked out first, and a united front presented to
the players. Good coaching staff rapport is critical; even the youngest
of players are aware of it. If one coach cannot commit to all practices,
the duty is best split among several who can. The most effective assistants
are those who know they are needed and will be used.
Managing a team is work enough without having to shuffle paper as a secretary.
An organized TEAM COORDINATOR can be of great value to efficient team administration.
A parent who does not work is the best kind of candidate for this position,
as they can easily be reached on short notice. The Team Coordinators chief
function is communication between the manager and the team. This is especially
important when schedule changes occur, or when games are rained out. A
properly administered telephone net, originating from the Team Coordinator,
can get important information to the entire team within five minutes. The
information is dispersed systematically, preventing any confusion. In addition
to communication, the Team Coordinator can collect money for team drinks,
Royals Night, check on uniform conditions and sizes, and mail information
that needs to be in writing. The possibilities are endless. Find a good
Team Coordinator and the team will benefit all season long.
A good scorekeeper can help the team on the field, as the Team Coordinator
does off the field. This allows the manager the freedom to run the team
without being tied to a scorebook. Scoring a practice game, or a game on
television, can help the new or experienced scorekeeper get used to tracking
everything during a game. The scorekeeper and the Team Coordinator should
not be the same person.
Other organizational hints include:
1. Practice schedules should include the date, field, and/or location,
and starting and ending times. Parents will appreciate the prompt dismissal
of the team.
2. Game schedules should be distributed to the players, as quickly as possible.
Prompt notification of rescheduled rainout games will likewise be appreciated
by the parents.
3. Remind players and parents that they should always assume there will
be a practice or a game unless they get a phone call stating otherwise.
This will avoid attendance problems because "it was starting to drizzle
at my house so I assumed it was rained out. "It will also save the
manager the trouble of answering the phone fifteen times to "Is the
game rained out?"
4. Encourage players and parents to give advance notice of they will be
missing a practice or a game due to vacations, etc.
5. A newsletter distributed every two weeks during the season is an easy
way to keep the team informed of any upcoming events.
Good team organization does not happen by itself; once in place, however,
it can have everything running like a well-oiled machine. Dedicated support
personnel and efficient communication will keep the little things "little," and
allow the manager to put energy into the best interests of the team.
The following is a sample letter managers may wish to send to parents
before the season starts.
Dear parents:
As the manager for the (team name), I welcome you and your son to the
team for this season. I appreciate your participation, and assure you
I will give my best efforts to making the coming season one to be proud
of. The purpose of this letter is to communicate the various upcoming
events, explain team policies, and to supply you with a team roster and
practice schedule. Please take a few moments to read through these items
as they all benefit the best interests of the team.
1. Please provide advance notice of any games you may miss due to vacations
or other activities. If possible, schedule them around games.
2. The players have been instructed to notify me if they cannot attend
a practice or a game. (This may not be practical for very young players.)
While I believe this responsibility belongs to them, a parental "nudge" certainly
won't hurt. A no-show is one of the few ways a player can get "in
the doghouse."
3. If you have questions regarding the playing time or position your
son is getting, please ask. Not everyone will get to play the same
number of innings, or always play their "favorite" position.
I strive to be as fair as possible, and encourage players to learn
two positions
they can feel comfortable with. But, remember, the policy is open door.
Just ask.
4. The tentative start date for the season is _________________. The
season will conclude in mid-July, though a specific date is not set,
pending the outcome of rainout rescheduling.
5. The Annual 3&2 Baseball Night at Royals Stadium is scheduled
for ______.The League receives first ball ceremonies and tickets are
reduced
to _______. Its a fun evening, so let me know how many tickets you'll
need.
After the season begins,
there are three important points to be aware of as any game you
attend:
1. Constructive criticism only. Shouting encouragement is the only way
to help young players during a game situation. There is enough pressure
in a game without having to listen to negative comments. Keep it positive
and everyone will benefit.
2 No unnecessary comments to the umpires. Though they are paid and have
been instructed at rules clinics, they will still made mistakes, and
pressure from anyone other than coaches will affect their judgment and
their game control.
3. Alcoholic beverages are prohibited at practices and games.
A practice schedule and team roster enclosed. As soon as a Team Coordinator
is found, a telephone net will be issued. Game schedules will be issued
in late April.
I run a relaxed, yet educational program designed to help every player
improve their skills. Thank you for taking an interest and for supporting
the team in the coming season. I look forward to seeing you and the team
this summer.
Printable
Parents Letter
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2.
Equipment
A complete set of equipment, whether it be second grade or high school,
is essential for player protection and proper instruction. The following
is a list of all necessary equipment:
-equipment bag -100' tape measure or string
-3-4 bats of a variety of appropriate sizes -1 scorebook
-5 batting helmets with NOCSAE stamp, assorted sizes -5 gallon water
jug for team drinks during game
-weighted bat ring ("donut ring") -3 practice bases
-8-10 baseballs -1 home plate
-catcher's mask and throat protector -1 pitching rubber with two or three
spikes
-catcher's helmet
-catcher's chest protector
-catcher's shin guards
-catcher's mitt
Catchers equipment is often difficult to fit if the team has two catchers
of contrasting sizes, but a proper fit will insure safety. The mask should
have ear guards extending from the sides. (Softball masks do not.) The
chest protector should fit snugly, without hindering the throwing motion.
The shim guards should be worn with the straps fastened on the outside
of the legs. The mitt should be broken in by the coach before the season
starts. This is very important for young players who are learning to
control the larger mitt. All catchers should be required to wear a protective
cup.
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3.
Conditioning
Full scale conditioning programs are not appropriate for youth league
teams. Managers can help prevent injuries by having players perform stretching
exercises before practices and games.
Players must be taught to stretch the muscle slowly and carefully, being
careful not to "bounce." The most effective muscle stretches
are those held to a point of slight discomfort for about 30 seconds.
A stretching session before a practice or a game can be run by a player
after the team is familiar with the exercises.
Stretching exercises are a must before beginning to throw. Early spring
is prime time for muscle pulls.
Take precautions in April and the benefits will show in July of an injury-free
pitching staff.
1) The Back Stretch With Partners: Each player pairs off with a partner.
Interlocking the fingers behind the back, the player keeps the arms straight
as the partner slowly raises the arms as far as possible. As with all
stretching exercises, players must use caution to avoid unnecessary injury.
2) Triceps Stretch: This can be done with a partner or alone. The arm
is bent at the elbow, the forearm is behind the head. Pulling towards
the head with opposite arm and holding for thirty seconds will loosen
the triceps before throwing.
3) Back Stretch: Known as "toe-touches," they would be done
slowly and the position held for thirty seconds. The legs must be kept
straight.
4) Quad Stretch: Sitting on the ground with the lower leg under the rear,
lean back slowly to stretch the quad muscles.
5) Hamstring Stretch: Done the same as The Quad Stretch, players should
lean forward, trying to touch their head on the knee of the extended
leg. Standing with legs as far apart as possible and leaning to the left
or right is also good for both quads and hamstrings.
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4.
Practice Organization
Practices that are fun and well organized are part of the success of
every team. This is where the learning actually takes place. Managers
should know in advance what activities will take place at the practice.
An improvised practice session will move slowly and produce few results.
The following are some practice guidelines to consider:
1. At the first practice, spend a few minutes discussing rules, philosophies,
etc. to establish what will be expected during the season.
2. Consider variables of time, facilities, and number of players before
planning a practice. Most practices will be on one infield. However,
if it is possible to use two fields within close proximity of one another,
the additional space is a big advantage. A practice length of 1 1/2 to
2 hours is sufficient for most youth league teams.
3. Establish a warn-up routine prior to the start of practice. Stretching
exercises, basic calisthenics, and a few sprints will greatly aid in
the prevention of injuries. It will also put the team in the right frame
of mind to practice. Warming up by playing catch is most effective if
done with players the same distance apart from one another. Careful attention
would be given to proper throwing techniques at this point in the practice
routine.
4. Keep everyone busy. Use drills that involve the whole team or small
grouped. Avoid the "one pitcher, one hitter, everyone else standing
around" routine. This is especially important during batting practice.
5. Insist on proper attire. Practice pants, jeans or sweats are fine
to practice in. Shorts, whether those used for running, or just to stay
cooler, are not conducive to a professional atmosphere during practice.
The only hats worn are the official team hats.
6. Make it fun. Players must enjoy practice, willing to come to the next
one. In hot weather, have a water break at least once as hour. This is
a good opportunity to explain the next activity.7. Batting practice is
at the heart of the practice routine. With few exceptions, it should
occur every practice session. Refer to the section on practice drills
for ways to organize an efficient batting practice.
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5.
Practice Drills
Drills are the best way to focus on individual and team skills. Coaches
must determine which drills will be used and when. They must be repeated
to give the players a chance to learn and to improve the skill. The following
drills can be used at any level of play, and can be modified to meet
the individual needs of the team.
Defensive Drills
1. One Knee Throwing. This is an excellent reinforcement of the proper
throwing motion. The throwing side knee is down. Concentration should
be on extending the arm fully to the rear and following through by bending
at the waist. The throwing hand should end up outside the opposite knee.
2. Around the Horn. Three or four players line up single file at home
plate and at each base. Beginning at home, the ball is thrown around
the horn to the first player in each line. After throwing, the player
then advances to the next base and goes to the end of the line. Coaches
can challenge the team to see how many consecutive throws can be made
without a wild throw. This is great for throwing, conditioning, hustle
and concentration.
3. "Hotbox" Drill. Good reinforcement of the proper execution
of a rundown. Using three players and a pitcher at the stretch, the runner
gets "picked off" and the rundown begins. This drill should
be practiced between all bases.
4. Soft Hands Drill. Good review for learning to "give" with
the ball. Each player throws ground balls to a partner from a distance
of twenty feet. Players should strive to "give "with the ball,
as it hits the glove, it is brought up to the stomach area to absorb
the force of the impact. Catching an egg is a good analogy to use.
5. Pick-Ups. This is another conditioning and hustle drill. Players stand
twenty feet apart from each other. Each takes a turn rolling the ball
to the left, then to the right, of the partner. After 20-25 chances,
the players switch positions. Proper fielding stances should be emphasized.
6. Cut-Offs and Relays. This drill requires an outfielder, a cut-off
man, and a fielder at the base where the play is going. Starting with
the players in the regular fielding position, the coach hits fly balls
or base hits to the outfielder. The cut-off man must get in a straight
line between the outfielder and the base. The fielder at the base is
responsible for telling the cut-off man whether to move to his left or
his right to be in the straight line. The play should be practiced using
different combinations of players for every possible play situation.
7. Defensive Situations Drill. This drill works best with a complete
defense, but the coach can fill the position of pitcher if only eight
(or nine) players are available. The key to success in the drill, and
in turn, during a game, is for players to know what to do with the ball
if it is hit to them. Coaches call out the number of outs, the position
of the runners, the inning, and the score. The ball is hit by the coach,
and the defense reacts according to the situation, and where the ball
had been hit. Learning where the play should go takes much repetition,
and coaches should use patience when teaching very young, inexperienced
player. As simple situations are mastered, more complex ones can be added.
This must be done gradually, as young players must experience success
to have confidence to try new things.
Intra-Squad Games
Sometimes known as a controlled scrimmage, this is a good drill to use
at the practice before the next game. The team is divided into four "teams" of
three. Each team takes a turn at bat while the other three teams combine
to form a complete defense. After three outs, another team comes to
bat. Extra batting practice for the "winning" team is a good
incentive to succeed. Other intra-squad options are: six players on
a side, all outfield hits are ground rule doubles; instead of playing
to three outs; each player bats twice.
Hitting Drills
1. Batting Practice. Though more than a drill, batting practice provides
many of the benefits of a drill all rolled into one. The best batting
practice system will have some members "shagging" balls, some
getting ready to hit, and some doing other hitting drills. One pitcher
throwing to one hitter while the other players stand around is not batting
practice. It is best the coach pitch batting practice to very young players.
This will insure more strikes, and reduce the fear of being hit. Limit
players to four or five minutes per round. Have them "run out" the
last "hit." Try to get two rounds of practice completed before
the end of the session. If time runs out, start with the next hitter
at the next practice. If a pitcher is used, They must understand that
batting practice is for the benefit of the hitters. They must throw strikes,
and not try for strikeouts. As each player finishes their time at bat,
they take the place of a defensive player or someone working on another
hitting drill. The routine of batting practice must be established early
in the season, to allow for maximum benefit as the season progresses.
2. Pepper. This drill is designed to improve contact and eye/hand coordination.
Three fielders stand facing the hitter about twenty feet away. The fielders
toss straight but soft pitches to the hitter, who attempts to hit the
ball back to them. Hitters should not take a full swing. After 25 hits,
the hitter becomes a fielder and a fielder becomes the new hitter. This
drill is fun, but it takes time to learn. Coaches should encourage players
to keep trying to make contact. It works great as batting practice warm-up.
A team of twelve can have three or more groups of pepper working at the
same time. The better the players get, the faster the game moves.
3. Soft Toss. This drill is practice for the swing. The coach squats
on one knee 10-15 feet to the right of the batters box . (Right hander.)
Tossing balls into the strike zone, hitters can work on coming down on
the ball, hitting pitches in different parts of the strike zone, and
concentrating on watching the ball. The trajectory on the ball is nothing
like a real pitch, making this drill most effective as help for upper-cutters
and those struggling with contact.
4. Ball-On-A-Rope. This is an easy way to pile up the hits without chasing
the ball. Drill a hole through the center of a practice ball. Do not
drill a hole through the threads. Pull a fifteen foot piece of nylon
clothesline through the hole and tie a knot on one end. Slide the ball
to the end by the know. The hitter stands 8-10 feet away from the coach.
The coach twirls the rope counter-clockwise towards the hitter. As it
comes by, he swings at the ball. Hitters must be encouraged to watch
the ball with their eyes while keeping their head still. Swinging every
three of four rotations, it is important to take enough time to get ready.
Like pepper, this drill takes time to learn, especially watching the
ball rotate. It serves as an excellent eye trainer and builds confidence
quickly once the player masters it.
5. Swinging the bat with a weighted donut on it is usually part of the
on-deck circle routine. It can also be part of the hitting drills. Taking
10-15 swings at a time builds strength in the forearms and wrists. Players
should be cautioned to look around them before swinging a bat with a
donut.
6. A good contact drill for players struggling in this area, was developed
by Manny Mota of the Los Angeles Dodgers. It graduates from a very short
pitching distance and a slow pitch to a standard pitching distance and
a faster pitch. It is a great confidence builder, and lets both coach
and player see the progress as it occurs. Starting 15-20 feet away from
the hitter, the coach tosses straight pitches (no lobs) into the strike
zone. A full but slow and deliberate swing is the goal. This stage is
similar to pepper. As the contact improves, (25-30 hits), the coach moves
back five to eight feet and continues the same procedure. If the contact
decreases, the coach moves closer again. Eventually, the coach moves
back to the standard distance for the age group. This drill is most effective
one-on-one, or with small groups, but not with the entire team.
7. Of all the instructional tools a coach can buy, the batting tee is
the best investment. It allows coaches and players to work on improving
the swing without being concerned with timing the pitch. The height of
the tee is adjustable. Hitters will quickly learn that to hit the ball,
they must watch it. Most will already believe they do watch the ball.
Most will also "whiff" their first few tries at a ball on a
tee. It is not a substitute for batting practice, but should become part
of the regular hitting routine at every practice. It is excellent for
any age group, second grade or high school.
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6.
Throwing and Catching the Baseball
Of all the necessary skills required to play baseball, throwing and catching
are the two most fundamental to learn at an early age. Often neglected,
young players easily pick up bad habits that are difficult to correct.
The coach should watch the throwing and catching of each player and for
early signs of poor techniques.
Basics of Throwing
The ball should be gripped cross-seams. The first two fingers and the
thumb hold the ball. Younger players may have to palm the ball until
their hand is beg enough for the standard grip.
As the arm is brought back, it should be fully extended. At the point
of extension, the hand turns to place the fingers "on top of the
ball." The arm continues forward, the elbow at or above the level
of the shoulder. Lowering of the elbow results in "pushing" the
ball. The follow through motion starts with a downward snapping of the
wrist just before the ball leaves, and ends with the arm coming across
the body towards the glove side.
The footwork used in throwing is critical to the proper execution of
a throw. As the throw is made, a step with the opposite foot directly
towards the target begins the motion. Many young players throw off the
wrong foot, while some do not step at all. This will cause a weak and
inaccurate throw. These mistakes should be corrected immediately regardless
of the age group. As the throw is made, the eyes are fixed on the target.
Looking at the chest of the player being thrown to will improve accuracy.
Using the glove hand as a guide, "pointing" the glove to the
target will also improve accuracy.
Basics of Catching
Whenever possible, the ball should be caught with two hands. By having
the throwing hand to assist in the catch, it enables the fielder to guard
against the ball falling out of the glove. It also speeds the transfer
to the throwing hand. The catch should be made with a relaxed hand, "giving" with
the ball as it hits the glove. Balls that pop out of the glove are frequently
the cause of "stone hands." Strive for "soft hands." Balls
above the waist should be caught with the thumbs together. Those below
the waist should be caught with the little fingers together. Proper glove
angles will result in fewer dropped balls.
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7. Basic
Infield Skills
A solid defensive infield can keep a youth league team in every game.
The skills necessary for good defensive play vary from position to position.
However, there are some basics common to all:
Ready Position. The basic stance finds the infielder on the balls of
the feet, glove face towards the hitter, hands relaxed, knees slightly
bent, and head up. A step or two as the pitch is delivered starts momentum,
assuming the ball is hit. Charge the Ground Ball. This fundamental almost
always makes the difference between safe and out.
Charging the ball allows the fielder to play the ball, instead of letting
it play the fielder. Bad hops frequently can prevented by getting to
the ball before it has a chance to change direction.
Look the Ball Into the Glove. Concentrating on the ball all the way into
the glove encourages keeping the glove down and avoids letting the ball
play the fielder.
Give With the Ball. "Giving" with the ball, or "soft hands" allows
greater control on hard hit grounders.
Tag Plays. On tag plays, the runner should be allowed to tag himself
out. The infielder should lay the glove down in front of the base to
tag out the sliding runner. Infielders should never go out to meet a
sliding runner. Meeting a runner often results in a high tag at the waist,
and a call of safe.
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8. First Base
Qualifications:
-"soft" hands
-agility and quickness
-able to handle many types of throws
-alert, always thinking
These characteristics are important anywhere, but especially critical
at first base. Many of the traditionally first base qualities such as
tall, left-handed, and a power hitter are important in professional baseball,
but not in a youth league. A left-hander is certainly an advantage, but
that alone is not basis for placement at first base.
Fielding at first base should include practice on catching a variety
of throws. Handling high, low, and wide throws is vital to good first
base play. Young first basemen must be taught to leave the base if necessary
to stop a wild throw. Practice with a tennis ball will help younger players
become more at ease in stopping errant throws, especially those in the
dirt. Keeping the foot in proper position while taking throws will make
the fielding easier and prevent injury. First basemen should have the
foot in contact with the side of the base; never the top.
Holding a runner on requires the right foot to stay in contact with the
side of the base, and the left foot just inside of the foul line. The
glove is open with the arm fully extended to give the pitcher a target.
First basemen must watch the pitcher at all times in anticipation of
a move to first. Tags should be applied in front of the base. Fielding
a throw in the lane often results in a collision with the batter-runner
and the first basemen. If the throw goes into the lane, the first basemen
must go into the lane to field it. If a collision occurs, it is not considered
interference if the first basemen is chasing an errant throw. Acting
as the cut-off man in throws to the plate from right field, the first
baseman must listen for instructions from the catcher to "let it
go," or to "cut it," for a possible play at a base. Some
coaches prefer to have the pitcher fill this responsibility, especially
on smaller infields or with very young players.
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9. Second
Base
Qualifications:
-good range, left and right
-average to above average throwing arm
-quickness, especially feet
-intelligent
-good glove
Good steady play at second part of the "strength up the middle," the
foundation of a strong defense. At the youth league level, the majority
of balls are hit to the right side, calling for steady play at second
base.
Taking throws at second on stolen base attempts finds the second baseman
straddling the base while waiting for the throw. Second basemen must
be taught to get to the base first and wait for the throw instead of
watching the runner. If the shortstop takes the throw, the second baseman
becomes the backup, 15-20 feet behind the base. Acting as the cut-off
man, the second baseman takes all throws from right field that are going
to second or third. On throws from left or center, the second baseman
is the back-up for the shortstop.
On balls hit to the left of the second baseman, (that could be fielded
by either first or second), the second baseman must take charge of the
play. This allows the first baseman time to get to the base.
Throwing to the shortstop for a force out at second is a routine play
that becomes routine only with repetition and drill between the two players.
If the fielder is within twenty feet of the base, the toss should be
underhand. This distance will vary with the size of the infield.
Communication between second base, shortstop, and pitcher is vital in
pick-off and stolen base attempts. Each must know their responsibilities
and where the other will be when a play occurs. Second basemen must communicate
with the catcher if they will be taking the throw.
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10.
Third Base
Qualifications:
-excellent range
-quickness
-strong throwing arm
-aggressive, "gutsy" player
Known as the "hot corner," third base earns the nickname from
the hard ground balls found nowhere else on the infield. Quick hands
and courage are other keys to good third base play. The ready position
stance for third basemen is lower and wider than the other infield positions.
This stance lowers the center of gravity and enables the third baseman
to move left or right quickly to field sharply hit ground balls.
Tag plays at third can come from several different directions: any outfielder,
the pitcher attempting a pick-off, or the catcher on a stolen base attempt.
In each case, the third baseman must get to the base first and straddle
it while waiting for the throw. Applying the tag in front of the base
is critical to getting the runner. Going out to meet the runner with
the tag results in more successful steals of third than any other mistake
the third baseman can make.
Acting as the cut-off man, the third baseman takes all throws from left
field that are going to home plate.
Throwing to second base for a force out must be practiced with both middle
infielders. A team that can execute this play will save the third baseman
many long throws across the infield.
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11.
Shortstop
Qualifications:
-strong throwing arm
-excellent range
-quickness
-baseball sense, take charge attitude
The shortstop must be the best infielder in the line-up. More balls will
be hit to the shortstop than any other infielder. This makes the position
a vital part of the "strength up the middle." Covering second
base on balls hit to the right side of the infield requires the shortstop
to communicate with the second baseman.
Fielding a ball hit "in the hole" is the true test of a shortstop.
However, it rarely results in an out at the youth league level. If the
shortstop can keep the ball in the infield, it may save a run or prevent
runners from any further advance. It is for this reason that range is
so critical for the shortstop. Taking throws at second on stolen base
attempts is the same for the shortstop as it for the second baseman:
straddle the bag and wait for the throw.
The shortstop covers third when the third baseman is the cut-off man,
and covers second when the second baseman is the cut-off man. These defensive
responsibilities are important to good team defense and must be drilled
to become reflex.
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12.
Basic Outfield Skills
Qualifications:
-good speed
-strong throwing arm
-ability to judge fly balls
-quick thinker, knows what to do with the ball
-must love to hustle
The ready position stance is the same for outfielders as it is for infielders.
For an outfielder, being on the balls of the feet as the pitch is delivered
will put the outfielder in position to move in any direction when the
ball is hit.
Communication in the outfield is just as important as it is on the infield.
Players must shout "I've got it!" to avoid collisions and letting
the ball fall untouched. Centerfielders have priority over balls that
could also be caught by another fielder. Communication skills must be
practiced to be effective in a game.
Going back on a ball starts with a crossover step with the foot opposite
the direction the ball is hit. (A ball hit to the outfielder's left means
a crossover step with the right foot.) Running while looking over the
shoulder is the key to getting to the ball. "Back-pedaling" is
a common flaw in young outfielders. A wide receiver running a pass pattern
may be a helpful analogy to encourage looking while running. Coming in
on a ball near the infield required communication with the infielders.
Outfielders coming in on a ball have priority over infielders going out
on one.
Throwing to the cut-off man is the most important play an outfielder
can make after fielding the ball. The outfielder must make a straight
line throw chest high to the cut-off man. High, arching, "rainbow" throws
will be too late. Getting rid of the ball quickly is another key to throwing
out a runner. Young players often hold the ball, not knowing where to
throw it. Coaches should discourage infielders from shouting, "Here!
Throw it here!" This will confuse outfielder s and cause them to
hold the ball longer than necessary. If unsure, the throw should go second
base. Though, with proper drill, a cut-off man should make himself obvious
to the outfielders. The centerfielder is the "quarterback" of
the outfield and has priority on balls that could be caught by more than
one outfielder. This priority system must be drilled for it to be successful
in a game. Proper back-up of outfielders must be a reflex. Be it a ground
ball or a fly ball, back-up outfielders must react as soon as the ball
is hit for the back-up to be ready in time. Outfielders acting as a back-up
should be 15-20 feet behind the player they are backing up. Getting a
jump on the ball is largely instinctive, but players should still be
encouraged to watch the hitter swing. How the hitter swings can tell
the outfielder where the ball might be going. This is an advanced skill,
but can still be introduced to young players.
Fly Ball Fundamentals
-Watch the bat to get a jump on the ball.
-Run to the place where it appears the ball will come down. Avoid "drifting." ("Drifting" means
running at three-quarter speed.)
-The outfielder should position himself under the ball where it appears
it will land on the
forehead.
-Whenever possible, catch the ball with two hands.
-On catches below the waist, the little fingers are together (basket-catch);
on catches above the waist, the thumbs are together
-Catch the ball over the throwing shoulder
Fly ball practice with young players should be taught first by throwing
a ball to the outfielders. After they are able to judge the ball, coaches
should begin using a bat. The ball should be hit so that it will be similar
to what an outfielder for the age group would see in a game. Players
should call out, "I've got it!" or, "Mine! Mine!" to
avoid communication problems. This fundamental is well known to even
younger players, but frequently breaks down in a game because it has
not been practiced. Insist on players shouting for the ball and the defense
will become alert and aggressive at all times.
Special Considerations for Outfield Positions
Center Field- "Quarterback" of the outfield; best speed among
all outfielders.
Right Field- Strongest arm, though not critical for younger teams.
Left Field- Strong arm not as important; must get good jump on balls
pulled hard by right-handed hitters.
Many individual considerations for outfield positions vary with the age
group. Fly ball judgment and quick thinking are the abilities to look
for in younger players. As they mature, more specialization for each
outfield position is necessary.
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13.
Catching
Qualifications:
-aggressive, hustler, physical, desire to work hard
-quick thinker, smart with baseball sense, mentally tough
-team leader, sparkplug, "holler guy"
-strong throwing arm
A team with a hustling sparkplug of a catcher is in for a treat. The
catcher is the team leader on the field, in charge of team defense and
pitching, which are two great responsibilities. Young catchers just starting
out will have to "grow" into the position. They can still begin
to work on skills that will make them competitive at a higher level.
Finding a player (or two) that wants to catch is tough. But, if the position
is presented as one that involves more action and responsibility, several
candidates are likely to emerge.
Young catchers may not have all of the above characteristics, but can
still be successful if they have desire and a throwing arm. Putting a
player behind the plate "because he cannot play anywhere else" teaches
the team that catchers are not important. Find a hustler with a decent
throwing arm and catcher will start to grow.
Stance
The feet should be slightly more than shoulder width apart, the back
arched in a crouching position. The elbows should be outside of the knees.
The right foot should be back slightly farther than the left, and the
toes of the right foot should point toward the second baseman. Every
catcher will vary in his appearance, but the fundamentals are the same
for all. Being comfortable within the fundamentals is the key.
Distance from the Hitter
Taking a position that places the glove just behind the hitter's back
elbow will allow the catcher to be close enough without any danger of
catcher's interference. Catching too far away from the hitter makes the
pitcher work harder and gives the umpire a distorted view of the pitch.
Young catchers must be taught not to reach out for the pitch, but to
wait for it. This is the most common cause of catcher's interference.
Receiving the Ball
Though the catcher's job is to catch, there are an alarming number of
passed balls in youth league games. Being able to catch the ball consistently
is a skill that must be drilled and drilled into all young catchers.
As the pitcher is set to deliver, the catcher should slightly relax the
glove hand and wrist. The glove should be held still to allow the pitcher
to concentrate on the target. The throwing hand should be folded, thumb
in, fingers toward the ground, all relaxed behind the glove. This position
minimizes the chances of being hit with a foul ball, and reduces the
chances of serious injury if the hand is hit. The ball should be caught
in the pocket, not the web. Catchers that have developed the habit of
catching the ball in the webbing should practice with an old glove that
has no webbing. Use a mask! Young catchers must be taught to stay down
in the crouch as they catch the pitch. Catchers who habitually raise
up will cost their team a number of strikes over the course of the game.
This will block the umpire's vision. Coaches should be certain the catcher's
glove is well hinged and broken in properly before the catchers use it
to practice with.
Footwork in the Throwing Motion
Proper footwork is the key to getting a throw to a base quickly. The
quickest way to get rid of the ball is by taking a short step with the
right foot just before catching the pitch, and then taking a step towards
the base. This is difficult for young catchers and it is easier for them
to "crow-hop" before throwing. ("Crow-hopping" is
a step with the left foot, while hopping quickly on the right foot and
striding with the left foot to throw.) This is slower, but much easier
for young catchers to understand and execute.
Stopping Balls in the Dirt
The pitchers in youth league games often experience control problems,
making it essential to have a catcher who can stop pitches in the dirt.
Development of this skill takes patience and hard work, but the reward
is well worth the effort. Low pitches escape most young catchers simply
because they try to catch the ball. Teaching them to block the ball with
their body is the first step in mastering this skill. The position for
blocking the ball is with both knees on the ground, glove on the ground,
head down, and feet positioned on the instep, not the top of the toes.
This position makes it impossible for the ball to get past the catcher,
and protects the throat area from injury. The mask must stay square to
the ball for the catcher to avoid being hit on the side of the head.
Catchers must drilled on dropping to their knees first and assuming this
blocking position. Keeping the ball in front will discourage baserunners
from attempting to advance.
Plays at Home Plate
Force Outs.
Proper footwork is the key. Catchers should face the direction the ball
is coming from, while placing the left foot on home plate. A pivot with
the right and another step with the left will allow a throw to first
base for a possible double play. Catchers must be drilled in practice
on knowing whether the play at home is a tag or a force.
Tag Plays.
Catchers making a tag at home plate must remember to leave room for the
runner to slide. This is contrary to professional baseball techniques,
but collisions at home should be avoided at the youth league level. These
collisions often occur when catchers try to block the plate with or without
the ball. By allowing the runner a place to slide, the catcher knows
where the runner will be to apply the tag. Kneeling on the right knee,
the catcher protects the ball held in the bare hand with the glove. The
tag should be made with the back of the glove, and should be pulled away
after the tag, to keep the runner from kicking the ball loose. Catchers
should never go up the baseline to meet a sliding (or almost sliding)
runner. The runner has momentum that could cause injury. Always teach
the catchers to wait for the runner to "tag himself out." Catchers
should stay out of the baseline and off of the home plate if there is
no play, or if they are waiting for a throw. Blocking the plate is an
invitation to serious injury and controversy.
Fielding Bunts
Balls bunted in front of home plate should be scooped up into the bare
hand with the glove. Bare hand pick-ups should be avoided.
Catching Pop-Ups
Balls that are popped up behind the plate (or near it) have considerable
back spin on them and should be caught facing the backstop, just like
an infielder. As soon as the ball is located, the mask should be tossed
away to avoid being stepped on. Catchers should yield to other infielders
on pop-ups, as their gloves are better suited to make the play.
Defensive Responsibilities
Sometimes called the "Field General," the catcher is responsible
for many defensive plays. Young catchers should not be given too much
responsibility without the benefit of experience. They can be taught
gradually what the role of the position is on defense. Directing the
cut-off man to let the ball go through to home or cut it off for a throw
to a base is a major responsibility. The decision must be made quickly
and shouted to the infielder acting as the cut-off man. If the field
has a large area of foul territory behind first base, the catcher should
trail the runner on ground balls hit to the infielders. This back-up
can keep the ball in play, should a throw get by the first baseman. Catchers
can also direct the pitcher where to throw on balls hit back to the mound.
Since the catcher has the best view of the infield, he is the best judge
of how close runners may be to the next base and if a throw will be in
time.
Equipment
A face mask with throat protector, helmet, chest protector, shin guards,
and a cup must be worn at all times, practice or game. The equipment
must be in good condition and be fitted properly. The mast should fit
snugly to the face while allowing the catcher to talk. A protective helmet
covering the top and back of the head should be worn at all times, even
when warming up the pitcher in between innings, in the bull pen area,
or at practices. If the helmet does not cover the ears, the mask must
have deflective ear guards. (It should anyway.) A throat protector must
be attached to the mask. The chest protector should fit loosely enough
to allow freedom of movement, but still offer protection. Avoid loose
fitting protectors that do not protect the upper chest and collar bone
area. Shin guards should be worn with the clips fastened on the outside
of the legs. Straps that are too long can be crossed to the upper or
lower clips to use up the slack. Catchers in older age groups should
use shin guards with additional protection on top of the knees. A well
formed pocket in the glove will make it easy to control and can deep
the catcher from trying to catch the ball in the web. Young players may
be reluctant to wear a cup, but should be instructed that it is standard
equipment for a catcher.
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14.
Pitching
Qualifications:
-good athlete, competitor
-good throwing motion, strong arm
-mentally tough
-confident
At the heart of a good baseball team lies good pitching. Be it nine year-olds
or Major Leaguers, pitching is the mainstay of ever consistent team.
While the quality of pitching in youth leagues has more to do with the
team's success than any other single factor, fundamentals in this area
are often weaker than anything else. The fundamentals of good pitching
are the same at any level of play, but must be approached differently
for younger players. As with any base ball skill, it is easy to "over
teach" by deluging the players with everything at once. Gradually,
and a step at a time, will yield the best results in teaching the basics
of pitching.
Volunteers for the pitching staff are usually easy to find. The job of
the manager is to determine which of these volunteers has the most potential
for developing into a pitcher. For teams with experienced pitchers, the
manager must provide a routine for the pitchers to continue to improve
on their mechanics. But whether rookie of veteran, the pitcher must have
a good sound throwing motion, a mental toughness for those bases loaded
situations, and the desire to compete. In first year pitchers, these
qualities will just be developing, making a good throwing motion the
best place to start.
Pitching Mechanics
Entire books have been written on the proper teaching and execution of
a good pitching delivery. Though the list of fundamentals is lengthy,
a delivery can be broken down into six basic steps: stance, pivot, leg
kick, point of release, stride, and follow-through. Within each of these
steps, there are fundamentals that are important to the success of a
pitcher.
An old baseball adage says, "The Good Lord makes more pitchers than
all the coaches combined." This is true to certain extent, but quality
instruction can make a big difference in the success of a young pitcher.
But, either poor or no instruction can cause undue frustration with the
most difficult position on the field. As the pitcher develops, knowing
these fundamentals allows the coach to correct faults. Though there are
many fundamentals to teach, they should be introduced to the players
gradually, a few at a time. Players must be comfortable with Step One
before learning Step Two. This takes time and patience, but it is essential
in effective pitching instruction. Below is an outline of the pitching
mechanics discussed on the following pages.
I. Stance IV. Point of Release
A. Facing hitter A. Consistency
B. Feet together B. Grip
C. Ball in glove near chest C. Wrist snap
II. Pivot D. Keep eye on target
A. Step back V. Stride
B. Hands over head or to shoulder A. Directly at home
C. Turn pivot foot parallel to rubber B. Land on ball of foot
III. Leg kick C. Leg gives at knee when landing
A. Thigh brought up parallel to ground VI. Follow through
B. Hips rotate to 90 degrees A. Bend at waist
C. Pivot leg bends at knee B. Throwing hand ends outside of knee
D. Land in fielding position
Mechanics of the Wind -Up Position
1. With both feet together, the pitcher faces the hitter with the ball
in the glove in front of his chest. The front spikes of the shoes should
be in front of his chest. The back spikes on top of the rubber. Never
allow a pitcher to throw completely off the top of the rubber.
2. Stepping back with the free foot (left foot for right-handers) allows
the weight on the pivot foot to be lifted long enough to turn it parallel
to the rubber. The step should be short and straight back. The spikes
of the pivot foot should remain in front of the rubber. The foot is placed
parallel, in front of, and touching the front edge of the rubber. The
turning of the pivot foot may be made easier by turning the foot 45 degrees
before starting the delivery.
3. As the free foot goes back for the pivot, some pitchers bring the
ball and glove to the throwing side shoulder, others bring the hands
straight over the head. Whatever the method, the ball should stay hidden
in the glove as long as possible and not interfere with keeping the delivery
smooth. The eyes should concentrate on the catcher's glove through this
part of the delivery.
4. The leg kick occurs immediately following the turning of the pivot
foot. The height of the kick will vary, but the leg should reach a point
where the thigh is at least parallel to the ground. The leg kick is simultaneous
with the hip rotation. The hips rotate 90 degrees, putting the pitcher
in position to begin the drive towards the plate. At this point, the
pitcher should be facing in the direction of the third baseman. (Right
hander.)
5. The pivot leg bends at the knee to allow for the push off. This fundamental
will make the difference between a pitcher and a thrower. The body weight
should go straight down without arching the back or neck. Leaning against
a wall with an extended arm, while supporting the weight on only the
pivot leg, is a good simulation for the feel of proper leg bending and
push off.
6. As the push off starts, the throwing hand and glove separate, the
arm extended to the fullest behind the pitcher. The glove stays tucked
near the shoulder which in turn, drives towards the plate as the stride
begins.
7. The stride should be directly at home plate, landing on the ball of
the foot, not the heel. Striding in the wrong direction can result in
throwing across the body, which will adversely affect control. The stride
leg should bend at the knee, just as the weight of the pitcher lands
on it. Throwing off a "stiff leg" will tire a pitcher's arm
very quickly.
8. At the end of the arm motion the wrist snaps down, as the ball is
released. Throwing fundamentals discussed in Chapter 6 apply to pitching
as well. It is this point of release that must be consistent for a pitcher
to have good control.
9. A follow-through consists of bending at the waist and completing the
throwing motion. A good follow-through allows the above mentioned mechanics
to work to their fullest. Pitchers that stop their forward momentum (by
not using a follow-through eliminate the force behind the ball that builds
up throughout the delivery. The throwing hand should finish outside of
the opposite knee. A good follow-through also places the pitcher in proper
fielding position in case a ball is hit back to the mound.
The Mechanics of the Set (Stretch) Position
The set position, usually referred to as the stretch, is used with runners
on base. Pitchers in divisions that do not allow runners to take a lead-off
should still use a stretch, as they will eventually be holding runners
on base.
1. The pivot foot should be placed against the side of the rubber, never
on top. A slight angling of the foot enables the right handed pitcher
to get a better look at the runner at first.
2. The stride foot is placed slightly more than shoulder width apart
from the pivot foot while the glove and throwing hand are separate. As
the ball and glove are brought together in front of the chest, the stride
foot moves in next to the pivot foot. It is at this point the pitcher
must come to a complete stop before throwing to home. A complete stop
is not necessary before throwing to a base.
3. From this point the mechanics are very similar to the wind-up. The
stride leg kicks, the pivot leg bends, and the delivery finishes with
a follow-through.
4. From the stretch position, the pitcher can throw to a base, deliver
a pitch, or step off the rubber. A throw followed by a step is a balk,
If the pitcher wants to step off the rubber after coming to a set, the
pivot foot must first move backwards, towards second base. Any other
movement prior to stepping off is a balk. Young pitchers often experience
control problems, especially from the stretch. This is usually because
they do not get enough practice throwing from the stretch position. By
working at least half of the practice time from the stretch, pitchers
can feel confident using the stretch in a game situation.
Pick-Off Moves to the Bases
The most common move to first base uses a pivot on the ball of the right
foot, with a short step with the left. The pivot and the step are nearly
simultaneous. Pitchers can also throw to first after coming set, by
stepping back off the rubber with the pivot foot, towards second base.
At this point, the pitcher is considered an infielder and is no longer
subject to the special pitching regulations regarding balks. Faking
("feinting" as the rule book says) a throw to first base
is a balk, though if the pitcher steps off with the back foot first,
faking a throw is no longer a balk, as the pitcher is now an infielder.
Stepping off the rubber and throwing is the simplest move to second
for young pitchers. After gaining some experience, there is another
method
more effective. After coming set, the pitcher lifts the kick leg straight
up and not toward home, and steps towards second base. This move always
draws a cry of "balk" from the opposing bench, but it is completely
legal as long as the leg goes straight up and towards second.
A step towards third with the left foot makes it an easy move to execute,
but pitchers must be careful to step first before throwing. Pick-off
moves can work well as an element of surprise, as many youth league teams
do not prepare for them. Each pitcher must work on throwing to each base
(primarily first) before attempting it in a game. Solid defense must
also back up the throws from the mound. Throwing to a base for the sake
of throwing, and without any real purpose is an invitation to unnecessary
advances by the runner(s.)
Teaching Pitching
Because pitching is such a specialized position, the pitchers must have
individual attention throughout the season, especially in April. It is
best to work in small groups. A practice called solely for the pitchers
is the most efficient method for teaching pitchers, new or experienced.
If several players are interested in pitching for the first time, it
is best to work with four or less. The fundamentals can be covered in
about an hour, allowing for two groups in one practice session. Invite
the catchers too, but keep the numbers even; i.e. four pitchers, four
catchers, etc.
After a proper stretching period (see Chapter 3), warm up the arms by
using the One-Knee Drill (see Chapter 5). The fundamentals of this drill
should carry over to a complete pitching delivery.
After 10-15 minutes of stretching and throwing, set up three or four
pitcher/catcher stations and let each pitcher begin to throw. These throws
should be at three-quarter (batting practice) speed.
Watch each of them for several throws before correcting anything. Chances
are they will naturally be doing some things correctly. Correct only
major mistakes early. Being too specific at the first session creates
a pitcher who thinks too much. Concentrate only on the six basic areas
(or work with only two or three) and let them feel they are making some
progress. While fundamentals are important, no two pitchers will do everything
exactly alike. Allow for individual styles and preferences, (if a preference
is allowed), and work the basics into each pitcher gradually.
Experienced pitchers will not need to start at ground zero, but should
participate in a mechanics review. Success is built on consistency and
good mechanics. No pitcher can continue being successful without going
back to the fundamentals. Encourage pitchers to throw ten minutes a day
in the early spring. The routine should consist of stretching, one-knee
throwing, and throwing from the wind-up position and the stretch. Arm
soreness that results indicates the arm is building strength. Injuries
and "Little League Elbow" (epiphysis) result from too much
throwing too soon, and usually without a warm-up. Soreness after pitching
is normal, but any pain should receive medical attention.
As the season approaches, and each pitcher gets into a routine of throwing,
coaches must be alert to the development of bad habits. This is the proper
time to be more specific about mechanics and flaws in the delivery. A
few minutes in practice one-on one can usually correct any mechanical
problems. If it appears to be more serious, an individual or small group
session may be in order.
Pitching Changes During a Game
As game situations change, coaches must be aware of possible pitching
changes. Arm injuries can result from pitching too long in a game, making
it necessary for coaches to be aware of the signs that a pitcher is tiring:
1. Pitching consistently high in the strike zone. This results from a
lack of good follow-through.
2. Little or no leg kick. This also causes pitches to be high. Tired
pitchers should be pulled from the game. This is to avoid injury, and
to prevent continued frustration-- an important consideration at the
youth league level. Other considerations for pitching changes include:
-Loss of control. Walk after walk is a slow, painful, demoralizing process
for young pitchers. Being pulled is preferable to the embarrassment of
many walks.
-Loss of poise. To pitch effectively, a pitcher must be under control;
a "cool" head. If the events of the game affect the pitcher's
poise, the effectiveness will also suffer. Managers can help by teaching
the importance of poise early in the season.
-Loss of effectiveness. Every pitcher will have days where nothing seems
to go right. Though not tired or upset, the only result is hit after
hit. Chalk it up to experience and try again next time.
The majority of youth league pitching changes occur too late. Whether
the coaching philosophy is that of a "quick hook" or a "slow
hook," decisions need to be made quickly at the first sign of trouble.
Leaving a young pitcher on the mound to struggle is not beneficial to
the pitcher or the team. Discussion of pitching changes with the pitchers
early in the season can teach them that changes are made in the best
interests of the team, and should not be thought of as a punishment or
embarrassment to them.
Other Pitching Hints
Batting practice is a good way for pitchers to keep the arm loose, but
not for working on mechanical problems. Batting practice is practice
for the hitters, not the pitchers. Problems should be given attention
during practices for pitchers instead of during batting practice.
As pitchers mature and work their way up to the more competitive divisions,
the condition of the legs becomes more and more important. A few wind
sprints and some stretching exercises at each practice can build and
keep leg strength at the maximum. This will keep the pitcher from relying
too much on the arm at the end of the season.
As mentioned earlier, (but worth repeating), pitching is easy to over
teach. When problems are occurring in a particular phase of the delivery,
it may take several weeks to overcome it. Even deliberate and well planned
instruction is no guarantee the problem will go away immediately. Making
a comment about a recurring problem every time it shows up will only
serve to frustrate. The wise coach tempers the instruction with a combination
of correction, encouragement, and patience. Pitchers who know their coaches
are supportive and patient will respond to instruction much better than
those that are constantly pushed. Developing a quality pitching staff
with any age group is never easy, but with proper planning, step-by-step
instruction, and a positive atmosphere to work in, any youth team can
have pitching that will earn the respect of coaches, teammates, and opponents.
Back to Top
15.
Hitting
Pitching is to defense, as hitting is offense. Coaches that spend time
on the fundamentals of hitting will see the benefits all season long.
Hitting is very much an individual skill; no two players will perform
the process exactly the same. And though all hitters have, as common
denominators, the fundamentals of good hitting.
The number of hitting fundamentals is infinite. Remembering them all
during every at bat is impossible, making essential that the coach simplify
and break down the basics to a point that young players can succeed without
being overwhelmed. Along with teaching the physical skills of hitting,
the coach must teach the mental approach too; confidence, concentration,
and determination to name a few. There is no absolute formula for successful
hitting instruction, but there are many different approaches that can
be taken to help young players improve. A combination of batting practice,
a batting tee, and hitting drills can give hitters a chance to work on
every aspect of their hitting skills.
Selecting a Bat
Most players have a "favorite" bat they like to use. This is
fine, but the coach should check to see that the bat is one the hitter
can handle. Young players often select too heavy a bat thinking they
can hit the ball farther with it. Still others look at swinging a large
bat as a sign of a better hitter. Coaches must help each player find
a bat they can control. A youngster who cannot control the bat will never
be successful at the plate. Preferences thick or thin handles, big or
small barrels can usually be accommodated with the variety of bats available.
The aluminum bats are marked with their length and weight on the barrel.
One inch of length for every ounce in weight is a good rule of thumb.
Aluminum bats are often balanced so the weight is less than the length.
(30 in., 28 ox.) Still, if the player cannot control it, a lighter bat
is needed.
The Grip
Most players just pick up the bat and never look to see what their hands
are doing. It can make a difference. The most common grip taught is with
the large knuckles of both hands lined up. This allows for proper wrist
roll during the swing. Young players often grip the bat too tightly,
causing tension in the forearms. Checking to see that the forefinger
of each hand is loose can hail eliminate this tension. Also, choking
up on the bat will allow the hitter to come around quicker. These characteristics
are common among most successful players, but if it is a little different,
and comfortable, it probably will work. Check each hitter's grip at the
first batting practice and determine who might need some help.
The Stance
There are as many stances as there are ballplayers. Different stances
are used by different players to accommodate their style of hitting.
Most young players have yet to establish "their style" and
are better off using a "middle-of-the-road" approach to a stance.
The feet should be shoulder width apart, the weight evenly distributed
on the balls of the feet. Watch to see that young hitters do not place
their weight back on the heels.
The knees should be slightly flexed. Most players also prefer a slight
bend at the waist. Both of these positions encourage a relaxed stance
at the plate.
The hands should be held high and away from the body, but coaches must
watch for the youngster who takes this to the extreme. Hands held too
high will cause the swing to be late. Wrapping the bat behind the head
(cradling) will also cause a late swing. A proper bat angle (relatively
straight) is as important as the placement of the hands.
The elbows should point down and away from the body. This is he most
natural position from which to hold a bat. The phrase "keep your
back elbow up" can often be heard at youth league practices and
games. While the elbow should not drop down, players often respond to
this comment by pointing the elbow straight back; an awkward position
to hit from.
The head should be focused on the pitcher, completely still throughout
the swing. Moving the head (pulling the head) is one of the most common
hitting flaws among youth league players. A batting tee can help correct
the problem.
Most players will set up even with or slightly behind the plate. The
farther back in the box a hitter stands, the longer he can look at the
pitch. Position in the box also affects plate coverage. The hitter should
be able to reach the outside corner of the plate with his bat. Many players
do not stand close enough to the plate to cover the outside half. Coaches
should encourage players to extend the bat to the corner to see if they
are close enough. When faced with pitchers who are throwing much slower
than usual, hitters may find more success by moving to the front of the
batters box (towards the pitcher).
The Stride
Once the stance is established, the initial movement towards hitting
the pitch begins with the stride. The stride is the preliminary movement
before the swing consisting of a slight inward turning of the hips and
shoulders, and a step towards the pitcher of 6 to 8 inches.
Striding away from the pitcher, over straining, or not striding at all
are common problems related to the stride. Because the stride affects
timing, any problem relating to the stride will cause either an early
or late swing. Over straining will cause a lunging at the ball as a longer
stride forces an early commitment to the pitch. Stepping away from the
pitcher will pull the body and head away from the ball. No stride at
all will force the hitter to swing only with the arms. These hitters
are always late. A no-stride hitter needs individual attention quickly.
As the player strides, the weight should land o the inside of the foot,
not on the heel. Keeping the back foot firmly planted can also assure
a proper stride. Many young hitters move the back foot, causing timing
problems and movement of the head.
The Swing
As the hips rotate, the hands come forward through the strike zone. The
swing should generally be level (but not flat), with a slight downward
approach to the ball. Ideally, contact with the ball occurs in front
of the plate.
The hips act as a pendulum motion for the swing. This movement is essential
for getting the most out of the bat speed generated. "Throw your
belly button at the pitcher" will give players a good visual image
of rotating the hips.
The arms should be fully extended as contact is made. A bent-arm swing
will tie up the hitter, reducing the chances of good bat speed or contact.
The Follow-Through
After contact, the top hand rolls over the ball, and the bat finishes
behind the hitter. Some players will end the follow-through in the middle
of the back. Others will finish with the barrel end of the bat on the
ground. (The latter requires the top hand to let go after the wrist roll.)
Assuming the grip is correct, a natural wrist roll will occur in the
follow-through. To check for a proper follow-through, watch the chin.
It should be resting on the back shoulder after the swing. This "tucking" of
the chin can keep the head down and in the strike zone.
Watching the Ball
The most critical part of hitting is watching the ball to the bat. Yet,
the most common flaw in young hitters is usually not watching the ball.
Keeping the eyes focused on the ball until contact is possible, though
actually seeing the ball make contact is almost impossible. (Ted Williams
has always said he could see the ball make contact with the bat.) Most
young players lose sight of the ball because they have pulled their head.
Pulling their head off the ball or out of the strike zone is often caused
by over swinging. Known as "peeking," players who do so are
looking to the outfield to see the hit before they actually have it.
Keeping the head down before and during the swing can eliminate this.
A batting tee is also beneficial.
Fear of the Ball
Whether they admit it or not, most young players have some fear of being
hit with a pitch. Major Leaguers readily admit their respect for a pitch
thrown close to them, though they have learned to control the fear.
Young players can be convinced they are quick enough to get out of the
way by using the "Bomber Drill." The batter takes his stance
and the coach throws tennis balls high and inside. The players practice
turning their face away and diving to the ground with the bat. Once players
understand they are well protected by the batting helmet, and can quickly
get out of the way, they should be on their way to eliminating the fear
of being hit by the pitch. Coaches must adjust carefully, as some players
will naturally be more or less fearful than others.
Common Hitting Problems and Their Solutions
1. Stepping in the Bucket. Striding toward third base or moving the rear
foot backwards is usually caused by fear of the ball. Use the "Bomber
Drill" and an open stance at the plate.
2. Pulling the Head. This can be caused by over swinging, or may just
be a bad habit. If over swinging, easing up on the swing may correct
the problem. Whatever the cause, place a glove on top of the batting
helmet and have the batter swing. The goal is to keep the head still
and prevent the glove from falling off. Using the batting tee and not
allowing the hitter to look to the outfield can also help. Beginning
the swing with the chin resting on the front shoulder and finishing with
it resting on the back shoulder can encourage the head to stay motionless. "Swing
shoulder to shoulder."
3. Uppercutting. An upward arc towards the pitch, uppercutting usually
results in a pop-up if contact is made at all. Most uppercutters do not
realize they are swinging up and must be taught to come down on the ball.
4. Hitching is movement of the hands and bat just prior to the swing.
Nearly all hitters have some hitch in the swing, but too much will prevent
the bat from making contact soon enough. Any preliminary movement that
does not interfere with the swing is acceptable.
5. Sweeping is caused by the hitter keeping the arms completely extended
through the swing. The arms should be extended only when bringing the
bat across the plate.
6. Dragging the bat is usually due to lack of strength or a bat that
is too big to handle. Choking up on the bat and swinging 50-100 times
a day will help the bat come around quicker and build strength too.
Teaching the Strike Zone
Before young players can become effective and consistent hitters, they
must understand the strike zone. The dimensions are easy enough: the
top of the knees to the armpits, the width of the plate and a baseballs
width on either side. Judging the strike zone as a hitter takes practice.
Have the hitter call the pitches while standing at the plate. This
is great practice for seeing the strike zone and for watching the ball
the hitter should not swing during this drill. Outlining the dimensions
of their strike zone on a basement wall with masking tape can provide
a visual image for the hitter. Avoid learning strike zone from center
field television cameras during Major League games. The strike zone
is distorted from the angle, and is used only in professional baseball.
The Major League strike zone stops at the belt; anything above it is
a ball. These pitches in youth league games are strikes, though considered "high" by
the pros. Coaches who teach their hitters and pitchers to use the entire
strike zone will find the team scoring runs and throwing strikes consistently.
Back to Top
16.
Bunting
A team that can bunt has several surprises in store for its opponents.
Too often a lost art, a good bunt at the right time can move a runner
or score a run just when it is needed.
The Stance
As the pitcher begins the delivery, the hitter takes a short pivot step
forward with the left foot and brings the right foot up parallel with
left. The hitter should be facing the pitcher. Young players often swing
the right foot out of the batters box and onto home plate. If contact
is made, the hitter will called out. As the feet move to the proper stance,
the top hand slides down the bat to a point near the label. Supported
by the thumb and first two fingers, the handle of the bat should be held
lower than the barrel. The knees should be flexed and the arms extended
slightly to meet the ball in front of the plate.
Contact
The ball should be met so the hitter does not have to move the bat higher
in the strike zone. Moving the bat up will result in a pop-up. Bunting
the ball with the bottom of the bat will ensure the bunt will be on the
ground. As the ball hits the bat, the hitter should give slightly, much
like catching a ball with a glove. Is the bat does not give, the ball
will either be fouled off, popped up, or bunted too hard to be effective.
Squeeze Bunts
When the rules permit, an effective squeeze bunt is a great way to score
a run. The safety squeeze bunt protects the runner by requiring him to
wait until the ball is on the ground before breaking for home. The suicide
squeeze bunt is nearly impossible to defend if the hitter makes contact.
The runner must break for home as soon as the pitcher has committed to
the pitch. The hitter has the responsibility of making contact. Each
of these special bunts must be practiced with a runner at third, and
a hitter who knows what the responsibilities are the get the runner home.
Communication between the hitter, the runner, and the third base coach
is essential for success of either the safety of the suicide squeeze.
Bunting is a skill that to accomplish must be practiced. Two bunts before
batting practice cannot prepare hitters to bunt in a game. A bunting
practice or round of batting practice designated for bunting can help
each player become confident enough with it to execute in a game situation.
Back to Top
17.
Base running and Sliding
Good fundamental Baserunning skills can make many exciting things happen.
Stealing bases, moving runners, rounding the bases, and sliding are each
individual skills that must be worked on throughout the season.
Getting Out of the Batters Box
Good base running starts with the first step after the swing. After laying
the bat down, the runner digs in with the balls of the feet, taking short
steps until gaining enough momentum to bread into a full stride. Proper
running form includes arms pumping back and forth, (not across the body),
head up, eyes focused on the next base, and running on the balls of the
feet.
Young players (some older, too) often slow down as they approach first
base. The team must be drilled sprint to first and run through the base.
Assuming the runner is safe, he may return directly to first without
being tagged out. It makes no difference which way the runner turns;
left, right, fair territory or foul. As long as the move is back to first
and there is no attempt to go back to second, the runner cannot be called
out.
Rounding First Base
If the ball has made it through the infield for a hit, the runner circles
into foul territory 15-20 feet in front of first base. The runner must
hit the base on the inside corner while leaning towards the infield,
all without breaking stride. After crossing the bag into fair territory
and finding the ball, (first base coach helps), the runner must make
a decision whether to go on to second or return to first. When crossing
first base, the shoulders should be square to second to put the runner
in a position to continue. "Round it and look!"
Leading Off the Bases
First base. The speed of the runner and the philosophy of the coach dictates
what kind of lead the runner takes. A normal lead from first is usually
one that allows the runner to be back on the base with one step and a
dive. Some coaches prefer to have all runners take a lead of three or
four steps or six to eight feet. The lead off should always be in the
baseline and not behind it. Once the lead off is established, the runner
takes a stance with the weight evenly distributed on the balls of the
feet. A slight crouch with the arms hanging in front allows the runner
to move quickly in either direction. Runners must never leave the base
unless they know who has the ball. The hidden ball trick is illegal in
most youth leagues, but runners still have the responsibility to know.
Watching the pitcher's feet, and right heel (right-handed pitchers),
will be the tip off for a move to first.
Second base. The lead at second can be larger than from first, but the
runner must be aware of the shortstop or second baseman moving over to
cover for a pick-off play. Third base coaches will normally watch the
shortstop and the runner will watch the second baseman. Watching the
pitcher's rear foot will let the runner know if a move to second is doming.
Moving off as far as the shortstop is a good rule of thumb, but runners
must be taught to be aware of the pitcher and his move.
Third base. The lead from third must be in foul territory to avoid being
called out if hit by a batted ball. Runners should take several steps
toward home as the pitcher begins the wind-up, and watch the catcher
after he has the ball. The return path to third should be in fair territory,
preventing a good throwing lane for the catcher. Even if no throw is
made, runners must never turn their back on the ball. When the pitchers
throwing from the wind-up, runners can take a larger lead than when the
stretch position is used.
Stealing Second
Part of good base stealing is getting a good jump. Pivoting on the right
foot, the left foot does a crossover step as the left arm swings across
the body. This must happen quickly and vigorously for the runner to get
a good jump. using small steps on the balls of the feet, the runner breaks
into full stride before sliding into the base. Whether to attempt a steal
of second is determined by several factors: the inning, the score, the
speed of the runner, how effective the pitcher's move is, and the strength
of the catcher's arm.
Stealing Third
The steal of third should be attempted only if a good jump can be combined
with a catcher with a weak arm. An out at third base is not good baseball,
requiring the steal of third to be a certainty before any attempt is
made.
Sliding
An important part of being an effective base running team is the ability
to slide. Players who do not know how to slide properly are vulnerable
to injury. Spending part of a practice session on the basics of sliding
will make the team aggressive and confident in a game.
The bent leg slide is the easiest to learn and should be taught first.
With shoes off, players sit in the outfield grass to learn the landing
position. The right leg bends at the knee, underneath the left leg, which
is straight. Left handed players can slide on their left side if they
prefer. At full stride, a runner should begin the slide six to eight
feet from the base. Sliding into a base that is not anchored can help
avoid injury until players learn when to begin the slide. Since sliding
is really a controlled fall, momentum should carry the runner to the
base. Once a runner decides to slide, he must never change his mind.
Severely sprained and broken ankles result from indecision. Slowing |