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TEAM INFORMATION
A Reference Guide for Effective Organization, Instruction, and Management
of Youth League Baseball Teams.
Welcome to The 3&2 Baseball Club of Johnson County. The League
is happy to have you as a manager for the coming season, and wishes
you
every success with your team.
This Handbook is available to every manager to provide a source of information
for coaching a youth league baseball team. Whether a first year manager
or an experienced one, the information provided can help with organization,
instruction, and management of the team. The baseball fundamentals included
can help the first year manager who needs new ideas. For the experienced
manager, it presents ideas that can be used with pre-existing knowledge.
Please ask if you have any questions on the material in the handbook.
Though each of us will be involved in a competitive situation, we all
share the common goal of teaching the kids to become better ballplayers.
This includes the physical skills necessary to play the game, the mental
skills needed to learn how to compete, and the aspects of good sportsmanship
and fair play.
Thank you for being a part of the 3&2 Baseball Club of Johnson County.
Best of luck to you and your team!
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1. Team
Organization
Effective early season organization can
set the tine for the season to come. The manager can save time
and headaches by being prepared before the first practice.
One way to meet the players is by a letter of introduction. This letter
may include any pertinent information such as a roster with names, addresses,
and telephone numbers, or a practice schedule. This information could also
be distributed at a meeting with the players and parents present. This
enables the manager, coaches, parents to get to know each other prior to
the first practice. Communicating information and expectations regarding
behavior and attendance will quickly earn the respect and support of the
team.
Behind every successful team are good assistant coaches. Providing more
efficient practices, presenting new ideas, and giving support in every
facet of the game describes the effective assistant coach. Ideally, the
philosophies of the manager and assistant coach(es) should be similar.
However, if not, the combination can still work. The coaching staff should
be in agreement about what the individual responsibilities are and what
is to be taught. Any disagreements among coaches about strategy, fundamentals,
or players should be worked out first, and a united front presented to
the players. Good coaching staff rapport is critical; even the youngest
of players are aware of it. If one coach cannot commit to all practices,
the duty is best split among several who can. The most effective assistants
are those who know they are needed and will be used.
Managing a team is work enough without having to shuffle paper as a secretary.
An organized TEAM COORDINATOR can be of great value to efficient team administration.
A parent who does not work is the best kind of candidate for this position,
as they can easily be reached on short notice. The Team Coordinators chief
function is communication between the manager and the team. This is especially
important when schedule changes occur, or when games are rained out. A
properly administered telephone net, originating from the Team Coordinator,
can get important information to the entire team within five minutes. The
information is dispersed systematically, preventing any confusion. In addition
to communication, the Team Coordinator can collect money for team drinks,
Royals Night, check on uniform conditions and sizes, and mail information
that needs to be in writing. The possibilities are endless. Find a good
Team Coordinator and the team will benefit all season long.
A good scorekeeper can help the team on the field, as the Team Coordinator
does off the field. This allows the manager the freedom to run the team
without being tied to a scorebook. Scoring a practice game, or a game on
television, can help the new or experienced scorekeeper get used to tracking
everything during a game. The scorekeeper and the Team Coordinator should
not be the same person.
Other organizational hints include:
1. Practice schedules should include the date, field, and/or location,
and starting and ending times. Parents will appreciate the prompt dismissal
of the team.
2. Game schedules should be distributed to the players, as quickly as possible.
Prompt notification of rescheduled rainout games will likewise be appreciated
by the parents.
3. Remind players and parents that they should always assume there will
be a practice or a game unless they get a phone call stating otherwise.
This will avoid attendance problems because "it was starting to drizzle
at my house so I assumed it was rained out. "It will also save the
manager the trouble of answering the phone fifteen times to "Is the
game rained out?"
4. Encourage players and parents to give advance notice of they will be
missing a practice or a game due to vacations, etc.
5. A newsletter distributed every two weeks during the season is an easy
way to keep the team informed of any upcoming events.
Good team organization does not happen by itself; once in place, however,
it can have everything running like a well-oiled machine. Dedicated support
personnel and efficient communication will keep the little things "little," and
allow the manager to put energy into the best interests of the team.
The following is a sample letter managers may wish to send to parents
before the season starts.
Dear parents:
As the manager for the (team name), I welcome you and your son to the
team for this season. I appreciate your participation, and assure you
I will give my best efforts to making the coming season one to be proud
of. The purpose of this letter is to communicate the various upcoming
events, explain team policies, and to supply you with a team roster and
practice schedule. Please take a few moments to read through these items
as they all benefit the best interests of the team.
1. Please provide advance notice of any games you may miss due to vacations
or other activities. If possible, schedule them around games.
2. The players have been instructed to notify me if they cannot attend
a practice or a game. (This may not be practical for very young players.)
While I believe this responsibility belongs to them, a parental "nudge" certainly
won't hurt. A no-show is one of the few ways a player can get "in
the doghouse."
3. If you have questions regarding the playing time or position your
son is getting, please ask. Not everyone will get to play the same
number of innings, or always play their "favorite" position.
I strive to be as fair as possible, and encourage players to learn
two positions
they can feel comfortable with. But, remember, the policy is open door.
Just ask.
4. The tentative start date for the season is _________________. The
season will conclude in mid-July, though a specific date is not set,
pending the outcome of rainout rescheduling.
5. The Annual 3&2 Baseball Night at Royals Stadium is scheduled
for ______.The League receives first ball ceremonies and tickets are
reduced
to _______. Its a fun evening, so let me know how many tickets you'll
need.
After the season begins,
there are three important points to be aware of as any game you
attend:
1. Constructive criticism only. Shouting encouragement is the only way
to help young players during a game situation. There is enough pressure
in a game without having to listen to negative comments. Keep it positive
and everyone will benefit.
2 No unnecessary comments to the umpires. Though they are paid and have
been instructed at rules clinics, they will still made mistakes, and
pressure from anyone other than coaches will affect their judgment and
their game control.
3. Alcoholic beverages are prohibited at practices and games.
A practice schedule and team roster enclosed. As soon as a Team Coordinator
is found, a telephone net will be issued. Game schedules will be issued
in late April.
I run a relaxed, yet educational program designed to help every player
improve their skills. Thank you for taking an interest and for supporting
the team in the coming season. I look forward to seeing you and the team
this summer.
Printable
Parents Letter
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2.
Equipment
A complete set of equipment, whether it be second grade or high school,
is essential for player protection and proper instruction. The following
is a list of all necessary equipment:
-equipment bag -100' tape measure or string
-3-4 bats of a variety of appropriate sizes -1 scorebook
-5 batting helmets with NOCSAE stamp, assorted sizes -5 gallon water
jug for team drinks during game
-weighted bat ring ("donut ring") -3 practice bases
-8-10 baseballs -1 home plate
-catcher's mask and throat protector -1 pitching rubber with two or three
spikes
-catcher's helmet
-catcher's chest protector
-catcher's shin guards
-catcher's mitt
Catchers equipment is often difficult to fit if the team has two catchers
of contrasting sizes, but a proper fit will insure safety. The mask should
have ear guards extending from the sides. (Softball masks do not.) The
chest protector should fit snugly, without hindering the throwing motion.
The shim guards should be worn with the straps fastened on the outside
of the legs. The mitt should be broken in by the coach before the season
starts. This is very important for young players who are learning to
control the larger mitt. All catchers should be required to wear a protective
cup.
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3.
Conditioning
Full scale conditioning programs are not appropriate for youth league
teams. Managers can help prevent injuries by having players perform stretching
exercises before practices and games.
Players must be taught to stretch the muscle slowly and carefully, being
careful not to "bounce." The most effective muscle stretches
are those held to a point of slight discomfort for about 30 seconds.
A stretching session before a practice or a game can be run by a player
after the team is familiar with the exercises.
Stretching exercises are a must before beginning to throw. Early spring
is prime time for muscle pulls.
Take precautions in April and the benefits will show in July of an injury-free
pitching staff.
1) The Back Stretch With Partners: Each player pairs off with a partner.
Interlocking the fingers behind the back, the player keeps the arms straight
as the partner slowly raises the arms as far as possible. As with all
stretching exercises, players must use caution to avoid unnecessary injury.
2) Triceps Stretch: This can be done with a partner or alone. The arm
is bent at the elbow, the forearm is behind the head. Pulling towards
the head with opposite arm and holding for thirty seconds will loosen
the triceps before throwing.
3) Back Stretch: Known as "toe-touches," they would be done
slowly and the position held for thirty seconds. The legs must be kept
straight.
4) Quad Stretch: Sitting on the ground with the lower leg under the rear,
lean back slowly to stretch the quad muscles.
5) Hamstring Stretch: Done the same as The Quad Stretch, players should
lean forward, trying to touch their head on the knee of the extended
leg. Standing with legs as far apart as possible and leaning to the left
or right is also good for both quads and hamstrings.
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4.
Practice Organization
Practices that are fun and well organized are part of the success of
every team. This is where the learning actually takes place. Managers
should know in advance what activities will take place at the practice.
An improvised practice session will move slowly and produce few results.
The following are some practice guidelines to consider:
1. At the first practice, spend a few minutes discussing rules, philosophies,
etc. to establish what will be expected during the season.
2. Consider variables of time, facilities, and number of players before
planning a practice. Most practices will be on one infield. However,
if it is possible to use two fields within close proximity of one another,
the additional space is a big advantage. A practice length of 1 1/2 to
2 hours is sufficient for most youth league teams.
3. Establish a warn-up routine prior to the start of practice. Stretching
exercises, basic calisthenics, and a few sprints will greatly aid in
the prevention of injuries. It will also put the team in the right frame
of mind to practice. Warming up by playing catch is most effective if
done with players the same distance apart from one another. Careful attention
would be given to proper throwing techniques at this point in the practice
routine.
4. Keep everyone busy. Use drills that involve the whole team or small
grouped. Avoid the "one pitcher, one hitter, everyone else standing
around" routine. This is especially important during batting practice.
5. Insist on proper attire. Practice pants, jeans or sweats are fine
to practice in. Shorts, whether those used for running, or just to stay
cooler, are not conducive to a professional atmosphere during practice.
The only hats worn are the official team hats.
6. Make it fun. Players must enjoy practice, willing to come to the next
one. In hot weather, have a water break at least once as hour. This is
a good opportunity to explain the next activity.7. Batting practice is
at the heart of the practice routine. With few exceptions, it should
occur every practice session. Refer to the section on practice drills
for ways to organize an efficient batting practice.
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5.
Practice Drills
Drills are the best way to focus on individual and team skills. Coaches
must determine which drills will be used and when. They must be repeated
to give the players a chance to learn and to improve the skill. The following
drills can be used at any level of play, and can be modified to meet
the individual needs of the team.
Defensive Drills
1. One Knee Throwing. This is an excellent reinforcement of the proper
throwing motion. The throwing side knee is down. Concentration should
be on extending the arm fully to the rear and following through by bending
at the waist. The throwing hand should end up outside the opposite knee.
2. Around the Horn. Three or four players line up single file at home
plate and at each base. Beginning at home, the ball is thrown around
the horn to the first player in each line. After throwing, the player
then advances to the next base and goes to the end of the line. Coaches
can challenge the team to see how many consecutive throws can be made
without a wild throw. This is great for throwing, conditioning, hustle
and concentration.
3. "Hotbox" Drill. Good reinforcement of the proper execution
of a rundown. Using three players and a pitcher at the stretch, the runner
gets "picked off" and the rundown begins. This drill should
be practiced between all bases.
4. Soft Hands Drill. Good review for learning to "give" with
the ball. Each player throws ground balls to a partner from a distance
of twenty feet. Players should strive to "give "with the ball,
as it hits the glove, it is brought up to the stomach area to absorb
the force of the impact. Catching an egg is a good analogy to use.
5. Pick-Ups. This is another conditioning and hustle drill. Players stand
twenty feet apart from each other. Each takes a turn rolling the ball
to the left, then to the right, of the partner. After 20-25 chances,
the players switch positions. Proper fielding stances should be emphasized.
6. Cut-Offs and Relays. This drill requires an outfielder, a cut-off
man, and a fielder at the base where the play is going. Starting with
the players in the regular fielding position, the coach hits fly balls
or base hits to the outfielder. The cut-off man must get in a straight
line between the outfielder and the base. The fielder at the base is
responsible for telling the cut-off man whether to move to his left or
his right to be in the straight line. The play should be practiced using
different combinations of players for every possible play situation.
7. Defensive Situations Drill. This drill works best with a complete
defense, but the coach can fill the position of pitcher if only eight
(or nine) players are available. The key to success in the drill, and
in turn, during a game, is for players to know what to do with the ball
if it is hit to them. Coaches call out the number of outs, the position
of the runners, the inning, and the score. The ball is hit by the coach,
and the defense reacts according to the situation, and where the ball
had been hit. Learning where the play should go takes much repetition,
and coaches should use patience when teaching very young, inexperienced
player. As simple situations are mastered, more complex ones can be added.
This must be done gradually, as young players must experience success
to have confidence to try new things.
Intra-Squad Games
Sometimes known as a controlled scrimmage, this is a good drill to use
at the practice before the next game. The team is divided into four "teams" of
three. Each team takes a turn at bat while the other three teams combine
to form a complete defense. After three outs, another team comes to
bat. Extra batting practice for the "winning" team is a good
incentive to succeed. Other intra-squad options are: six players on
a side, all outfield hits are ground rule doubles; instead of playing
to three outs; each player bats twice.
Hitting Drills
1. Batting Practice. Though more than a drill, batting practice provides
many of the benefits of a drill all rolled into one. The best batting
practice system will have some members "shagging" balls, some
getting ready to hit, and some doing other hitting drills. One pitcher
throwing to one hitter while the other players stand around is not batting
practice. It is best the coach pitch batting practice to very young players.
This will insure more strikes, and reduce the fear of being hit. Limit
players to four or five minutes per round. Have them "run out" the
last "hit." Try to get two rounds of practice completed before
the end of the session. If time runs out, start with the next hitter
at the next practice. If a pitcher is used, They must understand that
batting practice is for the benefit of the hitters. They must throw strikes,
and not try for strikeouts. As each player finishes their time at bat,
they take the place of a defensive player or someone working on another
hitting drill. The routine of batting practice must be established early
in the season, to allow for maximum benefit as the season progresses.
2. Pepper. This drill is designed to improve contact and eye/hand coordination.
Three fielders stand facing the hitter about twenty feet away. The fielders
toss straight but soft pitches to the hitter, who attempts to hit the
ball back to them. Hitters should not take a full swing. After 25 hits,
the hitter becomes a fielder and a fielder becomes the new hitter. This
drill is fun, but it takes time to learn. Coaches should encourage players
to keep trying to make contact. It works great as batting practice warm-up.
A team of twelve can have three or more groups of pepper working at the
same time. The better the players get, the faster the game moves.
3. Soft Toss. This drill is practice for the swing. The coach squats
on one knee 10-15 feet to the right of the batters box . (Right hander.)
Tossing balls into the strike zone, hitters can work on coming down on
the ball, hitting pitches in different parts of the strike zone, and
concentrating on watching the ball. The trajectory on the ball is nothing
like a real pitch, making this drill most effective as help for upper-cutters
and those struggling with contact.
4. Ball-On-A-Rope. This is an easy way to pile up the hits without chasing
the ball. Drill a hole through the center of a practice ball. Do not
drill a hole through the threads. Pull a fifteen foot piece of nylon
clothesline through the hole and tie a knot on one end. Slide the ball
to the end by the know. The hitter stands 8-10 feet away from the coach.
The coach twirls the rope counter-clockwise towards the hitter. As it
comes by, he swings at the ball. Hitters must be encouraged to watch
the ball with their eyes while keeping their head still. Swinging every
three of four rotations, it is important to take enough time to get ready.
Like pepper, this drill takes time to learn, especially watching the
ball rotate. It serves as an excellent eye trainer and builds confidence
quickly once the player masters it.
5. Swinging the bat with a weighted donut on it is usually part of the
on-deck circle routine. It can also be part of the hitting drills. Taking
10-15 swings at a time builds strength in the forearms and wrists. Players
should be cautioned to look around them before swinging a bat with a
donut.
6. A good contact drill for players struggling in this area, was developed
by Manny Mota of the Los Angeles Dodgers. It graduates from a very short
pitching distance and a slow pitch to a standard pitching distance and
a faster pitch. It is a great confidence builder, and lets both coach
and player see the progress as it occurs. Starting 15-20 feet away from
the hitter, the coach tosses straight pitches (no lobs) into the strike
zone. A full but slow and deliberate swing is the goal. This stage is
similar to pepper. As the contact improves, (25-30 hits), the coach moves
back five to eight feet and continues the same procedure. If the contact
decreases, the coach moves closer again. Eventually, the coach moves
back to the standard distance for the age group. This drill is most effective
one-on-one, or with small groups, but not with the entire team.
7. Of all the instructional tools a coach can buy, the batting tee is
the best investment. It allows coaches and players to work on improving
the swing without being concerned with timing the pitch. The height of
the tee is adjustable. Hitters will quickly learn that to hit the ball,
they must watch it. Most will already believe they do watch the ball.
Most will also "whiff" their first few tries at a ball on a
tee. It is not a substitute for batting practice, but should become part
of the regular hitting routine at every practice. It is excellent for
any age group, second grade or high school.
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6.
Throwing and Catching the Baseball
Of all the necessary skills required to play baseball, throwing and catching
are the two most fundamental to learn at an early age. Often neglected,
young players easily pick up bad habits that are difficult to correct.
The coach should watch the throwing and catching of each player and for
early signs of poor techniques.
Basics of Throwing
The ball should be gripped cross-seams. The first two fingers and the
thumb hold the ball. Younger players may have to palm the ball until
their hand is beg enough for the standard grip.
As the arm is brought back, it should be fully extended. At the point
of extension, the hand turns to place the fingers "on top of the
ball." The arm continues forward, the elbow at or above the level
of the shoulder. Lowering of the elbow results in "pushing" the
ball. The follow through motion starts with a downward snapping of the
wrist just before the ball leaves, and ends with the arm coming across
the body towards the glove side.
The footwork used in throwing is critical to the proper execution of
a throw. As the throw is made, a step with the opposite foot directly
towards the target begins the motion. Many young players throw off the
wrong foot, while some do not step at all. This will cause a weak and
inaccurate throw. These mistakes should be corrected immediately regardless
of the age group. As the throw is made, the eyes are fixed on the target.
Looking at the chest of the player being thrown to will improve accuracy.
Using the glove hand as a guide, "pointing" the glove to the
target will also improve accuracy.
Basics of Catching
Whenever possible, the ball should be caught with two hands. By having
the throwing hand to assist in the catch, it enables the fielder to guard
against the ball falling out of the glove. It also speeds the transfer
to the throwing hand. The catch should be made with a relaxed hand, "giving" with
the ball as it hits the glove. Balls that pop out of the glove are frequently
the cause of "stone hands." Strive for "soft hands." Balls
above the waist should be caught with the thumbs together. Those below
the waist should be caught with the little fingers together. Proper glove
angles will result in fewer dropped balls.
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7. Basic
Infield Skills
A solid defensive infield can keep a youth league team in every game.
The skills necessary for good defensive play vary from position to position.
However, there are some basics common to all:
Ready Position. The basic stance finds the infielder on the balls of
the feet, glove face towards the hitter, hands relaxed, knees slightly
bent, and head up. A step or two as the pitch is delivered starts momentum,
assuming the ball is hit. Charge the Ground Ball. This fundamental almost
always makes the difference between safe and out.
Charging the ball allows the fielder to play the ball, instead of letting
it play the fielder. Bad hops frequently can prevented by getting to
the ball before it has a chance to change direction.
Look the Ball Into the Glove. Concentrating on the ball all the way into
the glove encourages keeping the glove down and avoids letting the ball
play the fielder.
Give With the Ball. "Giving" with the ball, or "soft hands" allows
greater control on hard hit grounders.
Tag Plays. On tag plays, the runner should be allowed to tag himself
out. The infielder should lay the glove down in front of the base to
tag out the sliding runner. Infielders should never go out to meet a
sliding runner. Meeting a runner often results in a high tag at the waist,
and a call of safe.
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8. First Base
Qualifications:
-"soft" hands
-agility and quickness
-able to handle many types of throws
-alert, always thinking
These characteristics are important anywhere, but especially critical
at first base. Many of the traditionally first base qualities such as
tall, left-handed, and a power hitter are important in professional baseball,
but not in a youth league. A left-hander is certainly an advantage, but
that alone is not basis for placement at first base.
Fielding at first base should include practice on catching a variety
of throws. Handling high, low, and wide throws is vital to good first
base play. Young first basemen must be taught to leave the base if necessary
to stop a wild throw. Practice with a tennis ball will help younger players
become more at ease in stopping errant throws, especially those in the
dirt. Keeping the foot in proper position while taking throws will make
the fielding easier and prevent injury. First basemen should have the
foot in contact with the side of the base; never the top.
Holding a runner on requires the right foot to stay in contact with the
side of the base, and the left foot just inside of the foul line. The
glove is open with the arm fully extended to give the pitcher a target.
First basemen must watch the pitcher at all times in anticipation of
a move to first. Tags should be applied in front of the base. Fielding
a throw in the lane often results in a collision with the batter-runner
and the first basemen. If the throw goes into the lane, the first basemen
must go into the lane to field it. If a collision occurs, it is not considered
interference if the first basemen is chasing an errant throw. Acting
as the cut-off man in throws to the plate from right field, the first
baseman must listen for instructions from the catcher to "let it
go," or to "cut it," for a possible play at a base. Some
coaches prefer to have the pitcher fill this responsibility, especially
on smaller infields or with very young players.
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9. Second
Base
Qualifications:
-good range, left and right
-average to above average throwing arm
-quickness, especially feet
-intelligent
-good glove
Good steady play at second part of the "strength up the middle," the
foundation of a strong defense. At the youth league level, the majority
of balls are hit to the right side, calling for steady play at second
base.
Taking throws at second on stolen base attempts finds the second baseman
straddling the base while waiting for the throw. Second basemen must
be taught to get to the base first and wait for the throw instead of
watching the runner. If the shortstop takes the throw, the second baseman
becomes the backup, 15-20 feet behind the base. Acting as the cut-off
man, the second baseman takes all throws from right field that are going
to second or third. On throws from left or center, the second baseman
is the back-up for the shortstop.
On balls hit to the left of the second baseman, (that could be fielded
by either first or second), the second baseman must take charge of the
play. This allows the first baseman time to get to the base.
Throwing to the shortstop for a force out at second is a routine play
that becomes routine only with repetition and drill between the two players.
If the fielder is within twenty feet of the base, the toss should be
underhand. This distance will vary with the size of the infield.
Communication between second base, shortstop, and pitcher is vital in
pick-off and stolen base attempts. Each must know their responsibilities
and where the other will be when a play occurs. Second basemen must communicate
with the catcher if they will be taking the throw.
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10.
Third Base
Qualifications:
-excellent range
-quickness
-strong throwing arm
-aggressive, "gutsy" player
Known as the "hot corner," third base earns the nickname from
the hard ground balls found nowhere else on the infield. Quick hands
and courage are other keys to good third base play. The ready position
stance for third basemen is lower and wider than the other infield positions.
This stance lowers the center of gravity and enables the third baseman
to move left or right quickly to field sharply hit ground balls.
Tag plays at third can come from several different directions: any outfielder,
the pitcher attempting a pick-off, or the catcher on a stolen base attempt.
In each case, the third baseman must get to the base first and straddle
it while waiting for the throw. Applying the tag in front of the base
is critical to getting the runner. Going out to meet the runner with
the tag results in more successful steals of third than any other mistake
the third baseman can make.
Acting as the cut-off man, the third baseman takes all throws from left
field that are going to home plate.
Throwing to second base for a force out must be practiced with both middle
infielders. A team that can execute this play will save the third baseman
many long throws across the infield.
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11.
Shortstop
Qualifications:
-strong throwing arm
-excellent range
-quickness
-baseball sense, take charge attitude
The shortstop must be the best infielder in the line-up. More balls will
be hit to the shortstop than any other infielder. This makes the position
a vital part of the "strength up the middle." Covering second
base on balls hit to the right side of the infield requires the shortstop
to communicate with the second baseman.
Fielding a ball hit "in the hole" is the true test of a shortstop.
However, it rarely results in an out at the youth league level. If the
shortstop can keep the ball in the infield, it may save a run or prevent
runners from any further advance. It is for this reason that range is
so critical for the shortstop. Taking throws at second on stolen base
attempts is the same for the shortstop as it for the second baseman:
straddle the bag and wait for the throw.
The shortstop covers third when the third baseman is the cut-off man,
and covers second when the second baseman is the cut-off man. These defensive
responsibilities are important to good team defense and must be drilled
to become reflex.
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12.
Basic Outfield Skills
Qualifications:
-good speed
-strong throwing arm
-ability to judge fly balls
-quick thinker, knows what to do with the ball
-must love to hustle
The ready position stance is the same for outfielders as it is for infielders.
For an outfielder, being on the balls of the feet as the pitch is delivered
will put the outfielder in position to move in any direction when the
ball is hit.
Communication in the outfield is just as important as it is on the infield.
Players must shout "I've got it!" to avoid collisions and letting
the ball fall untouched. Centerfielders have priority over balls that
could also be caught by another fielder. Communication skills must be
practiced to be effective in a game.
Going back on a ball starts with a crossover step with the foot opposite
the direction the ball is hit. (A ball hit to the outfielder's left means
a crossover step with the right foot.) Running while looking over the
shoulder is the key to getting to the ball. "Back-pedaling" is
a common flaw in young outfielders. A wide receiver running a pass pattern
may be a helpful analogy to encourage looking while running. Coming in
on a ball near the infield required communication with the infielders.
Outfielders coming in on a ball have priority over infielders going out
on one.
Throwing to the cut-off man is the most important play an outfielder
can make after fielding the ball. The outfielder must make a straight
line throw chest high to the cut-off man. High, arching, "rainbow" throws
will be too late. Getting rid of the ball quickly is another key to throwing
out a runner. Young players often hold the ball, not knowing where to
throw it. Coaches should discourage infielders from shouting, "Here!
Throw it here!" This will confuse outfielder s and cause them to
hold the ball longer than necessary. If unsure, the throw should go second
base. Though, with proper drill, a cut-off man should make himself obvious
to the outfielders. The centerfielder is the "quarterback" of
the outfield and has priority on balls that could be caught by more than
one outfielder. This priority system must be drilled for it to be successful
in a game. Proper back-up of outfielders must be a reflex. Be it a ground
ball or a fly ball, back-up outfielders must react as soon as the ball
is hit for the back-up to be ready in time. Outfielders acting as a back-up
should be 15-20 feet behind the player they are backing up. Getting a
jump on the ball is largely instinctive, but players should still be
encouraged to watch the hitter swing. How the hitter swings can tell
the outfielder where the ball might be going. This is an advanced skill,
but can still be introduced to young players.
Fly Ball Fundamentals
-Watch the bat to get a jump on the ball.
-Run to the place where it appears the ball will come down. Avoid "drifting." ("Drifting" means
running at three-quarter speed.)
-The outfielder should position himself under the ball where it appears
it will land on the
forehead.
-Whenever possible, catch the ball with two hands.
-On catches below the waist, the little fingers are together (basket-catch);
on catches above the waist, the thumbs are together
-Catch the ball over the throwing shoulder
Fly ball practice with young players should be taught first by throwing
a ball to the outfielders. After they are able to judge the ball, coaches
should begin using a bat. The ball should be hit so that it will be similar
to what an outfielder for the age group would see in a game. Players
should call out, "I've got it!" or, "Mine! Mine!" to
avoid communication problems. This fundamental is well known to even
younger players, but frequently breaks down in a game because it has
not been practiced. Insist on players shouting for the ball and the defense
will become alert and aggressive at all times.
Special Considerations for Outfield Positions
Center Field- "Quarterback" of the outfield; best speed among
all outfielders.
Right Field- Strongest arm, though not critical for younger teams.
Left Field- Strong arm not as important; must get good jump on balls
pulled hard by right-handed hitters.
Many individual considerations for outfield positions vary with the age
group. Fly ball judgment and quick thinking are the abilities to look
for in younger players. As they mature, more specialization for each
outfield position is necessary.
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13.
Catching
Qualifications:
-aggressive, hustler, physical, desire to work hard
-quick thinker, smart with baseball sense, mentally tough
-team leader, sparkplug, "holler guy"
-strong throwing arm
A team with a hustling sparkplug of a catcher is in for a treat. The
catcher is the team leader on the field, in charge of team defense and
pitching, which are two great responsibilities. Young catchers just starting
out will have to "grow" into the position. They can still begin
to work on skills that will make them competitive at a higher level.
Finding a player (or two) that wants to catch is tough. But, if the position
is presented as one that involves more action and responsibility, several
candidates are likely to emerge.
Young catchers may not have all of the above characteristics, but can
still be successful if they have desire and a throwing arm. Putting a
player behind the plate "because he cannot play anywhere else" teaches
the team that catchers are not important. Find a hustler with a decent
throwing arm and catcher will start to grow.
Stance
The feet should be slightly more than shoulder width apart, the back
arched in a crouching position. The elbows should be outside of the knees.
The right foot should be back slightly farther than the left, and the
toes of the right foot should point toward the second baseman. Every
catcher will vary in his appearance, but the fundamentals are the same
for all. Being comfortable within the fundamentals is the key.
Distance from the Hitter
Taking a position that places the glove just behind the hitter's back
elbow will allow the catcher to be close enough without any danger of
catcher's interference. Catching too far away from the hitter makes the
pitcher work harder and gives the umpire a distorted view of the pitch.
Young catchers must be taught not to reach out for the pitch, but to
wait for it. This is the most common cause of catcher's interference.
Receiving the Ball
Though the catcher's job is to catch, there are an alarming number of
passed balls in youth league games. Being able to catch the ball consistently
is a skill that must be drilled and drilled into all young catchers.
As the pitcher is set to deliver, the catcher should slightly relax the
glove hand and wrist. The glove should be held still to allow the pitcher
to concentrate on the target. The throwing hand should be folded, thumb
in, fingers toward the ground, all relaxed behind the glove. This position
minimizes the chances of being hit with a foul ball, and reduces the
chances of serious injury if the hand is hit. The ball should be caught
in the pocket, not the web. Catchers that have developed the habit of
catching the ball in the webbing should practice with an old glove that
has no webbing. Use a mask! Young catchers must be taught to stay down
in the crouch as they catch the pitch. Catchers who habitually raise
up will cost their team a number of strikes over the course of the game.
This will block the umpire's vision. Coaches should be certain the catcher's
glove is well hinged and broken in properly before the catchers use it
to practice with.
Footwork in the Throwing Motion
Proper footwork is the key to getting a throw to a base quickly. The
quickest way to get rid of the ball is by taking a short step with the
right foot just before catching the pitch, and then taking a step towards
the base. This is difficult for young catchers and it is easier for them
to "crow-hop" before throwing. ("Crow-hopping" is
a step with the left foot, while hopping quickly on the right foot and
striding with the left foot to throw.) This is slower, but much easier
for young catchers to understand and execute.
Stopping Balls in the Dirt
The pitchers in youth league games often experience control problems,
making it essential to have a catcher who can stop pitches in the dirt.
Development of this skill takes patience and hard work, but the reward
is well worth the effort. Low pitches escape most young catchers simply
because they try to catch the ball. Teaching them to block the ball with
their body is the first step in mastering this skill. The position for
blocking the ball is with both knees on the ground, glove on the ground,
head down, and feet positioned on the instep, not the top of the toes.
This position makes it impossible for the ball to get past the catcher,
and protects the throat area from injury. The mask must stay square to
the ball for the catcher to avoid being hit on the side of the head.
Catchers must drilled on dropping to their knees first and assuming this
blocking position. Keeping the ball in front will discourage baserunners
from attempting to advance.
Plays at Home Plate
Force Outs.
Proper footwork is the key. Catchers should face the direction the ball
is coming from, while placing the left foot on home plate. A pivot with
the right and another step with the left will allow a throw to first
base for a possible double play. Catchers must be drilled in practice
on knowing whether the play at home is a tag or a force.
Tag Plays.
Catchers making a tag at home plate must remember to leave room for the
runner to slide. This is contrary to professional baseball techniques,
but collisions at home should be avoided at the youth league level. These
collisions often occur when catchers try to block the plate with or without
the ball. By allowing the runner a place to slide, the catcher knows
where the runner will be to apply the tag. Kneeling on the right knee,
the catcher protects the ball held in the bare hand with the glove. The
tag should be made with the back of the glove, and should be pulled away
after the tag, to keep the runner from kicking the ball loose. Catchers
should never go up the baseline to meet a sliding (or almost sliding)
runner. The runner has momentum that could cause injury. Always teach
the catchers to wait for the runner to "tag himself out." Catchers
should stay out of the baseline and off of the home plate if there is
no play, or if they are waiting for a throw. Blocking the plate is an
invitation to serious injury and controversy.
Fielding Bunts
Balls bunted in front of home plate should be scooped up into the bare
hand with the glove. Bare hand pick-ups should be avoided.
Catching Pop-Ups
Balls that are popped up behind the plate (or near it) have considerable
back spin on them and should be caught facing the backstop, just like
an infielder. As soon as the ball is located, the mask should be tossed
away to avoid being stepped on. Catchers should yield to other infielders
on pop-ups, as their gloves are better suited to make the play.
Defensive Responsibilities
Sometimes called the "Field General," the catcher is responsible
for many defensive plays. Young catchers should not be given too much
responsibility without the benefit of experience. They can be taught
gradually what the role of the position is on defense. Directing the
cut-off man to let the ball go through to home or cut it off for a throw
to a base is a major responsibility. The decision must be made quickly
and shouted to the infielder acting as the cut-off man. If the field
has a large area of foul territory behind first base, the catcher should
trail the runner on ground balls hit to the infielders. This back-up
can keep the ball in play, should a throw get by the first baseman. Catchers
can also direct the pitcher where to throw on balls hit back to the mound.
Since the catcher has the best view of the infield, he is the best judge
of how close runners may be to the next base and if a throw will be in
time.
Equipment
A face mask with throat protector, helmet, chest protector, shin guards,
and a cup must be worn at all times, practice or game. The equipment
must be in good condition and be fitted properly. The mast should fit
snugly to the face while allowing the catcher to talk. A protective helmet
covering the top and back of the head should be worn at all times, even
when warming up the pitcher in between innings, in the bull pen area,
or at practices. If the helmet does not cover the ears, the mask must
have deflective ear guards. (It should anyway.) A throat protector must
be attached to the mask. The chest protector should fit loosely enough
to allow freedom of movement, but still offer protection. Avoid loose
fitting protectors that do not protect the upper chest and collar bone
area. Shin guards should be worn with the clips fastened on the outside
of the legs. Straps that are too long can be crossed to the upper or
lower clips to use up the slack. Catchers in older age groups should
use shin guards with additional protection on top of the knees. A well
formed pocket in the glove will make it easy to control and can deep
the catcher from trying to catch the ball in the web. Young players may
be reluctant to wear a cup, but should be instructed that it is standard
equipment for a catcher.
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14.
Pitching
Qualifications:
-good athlete, competitor
-good throwing motion, strong arm
-mentally tough
-confident
At the heart of a good baseball team lies good pitching. Be it nine year-olds
or Major Leaguers, pitching is the mainstay of ever consistent team.
While the quality of pitching in youth leagues has more to do with the
team's success than any other single factor, fundamentals in this area
are often weaker than anything else. The fundamentals of good pitching
are the same at any level of play, but must be approached differently
for younger players. As with any base ball skill, it is easy to "over
teach" by deluging the players with everything at once. Gradually,
and a step at a time, will yield the best results in teaching the basics
of pitching.
Volunteers for the pitching staff are usually easy to find. The job of
the manager is to determine which of these volunteers has the most potential
for developing into a pitcher. For teams with experienced pitchers, the
manager must provide a routine for the pitchers to continue to improve
on their mechanics. But whether rookie of veteran, the pitcher must have
a good sound throwing motion, a mental toughness for those bases loaded
situations, and the desire to compete. In first year pitchers, these
qualities will just be developing, making a good throwing motion the
best place to start.
Pitching Mechanics
Entire books have been written on the proper teaching and execution of
a good pitching delivery. Though the list of fundamentals is lengthy,
a delivery can be broken down into six basic steps: stance, pivot, leg
kick, point of release, stride, and follow-through. Within each of these
steps, there are fundamentals that are important to the success of a
pitcher.
An old baseball adage says, "The Good Lord makes more pitchers than
all the coaches combined." This is true to certain extent, but quality
instruction can make a big difference in the success of a young pitcher.
But, either poor or no instruction can cause undue frustration with the
most difficult position on the field. As the pitcher develops, knowing
these fundamentals allows the coach to correct faults. Though there are
many fundamentals to teach, they should be introduced to the players
gradually, a few at a time. Players must be comfortable with Step One
before learning Step Two. This takes time and patience, but it is essential
in effective pitching instruction. Below is an outline of the pitching
mechanics discussed on the following pages.
I. Stance IV. Point of Release
A. Facing hitter A. Consistency
B. Feet together B. Grip
C. Ball in glove near chest C. Wrist snap
II. Pivot D. Keep eye on target
A. Step back V. Stride
B. Hands over head or to shoulder A. Directly at home
C. Turn pivot foot parallel to rubber B. Land on ball of foot
III. Leg kick C. Leg gives at knee when landing
A. Thigh brought up parallel to ground VI. Follow through
B. Hips rotate to 90 degrees A. Bend at waist
C. Pivot leg bends at knee B. Throwing hand ends outside of knee
D. Land in fielding position
Mechanics of the Wind -Up Position
1. With both feet together, the pitcher faces the hitter with the ball
in the glove in front of his chest. The front spikes of the shoes should
be in front of his chest. The back spikes on top of the rubber. Never
allow a pitcher to throw completely off the top of the rubber.
2. Stepping back with the free foot (left foot for right-handers) allows
the weight on the pivot foot to be lifted long enough to turn it parallel
to the rubber. The step should be short and straight back. The spikes
of the pivot foot should remain in front of the rubber. The foot is placed
parallel, in front of, and touching the front edge of the rubber. The
turning of the pivot foot may be made easier by turning the foot 45 degrees
before starting the delivery.
3. As the free foot goes back for the pivot, some pitchers bring the
ball and glove to the throwing side shoulder, others bring the hands
straight over the head. Whatever the method, the ball should stay hidden
in the glove as long as possible and not interfere with keeping the delivery
smooth. The eyes should concentrate on the catcher's glove through this
part of the delivery.
4. The leg kick occurs immediately following the turning of the pivot
foot. The height of the kick will vary, but the leg should reach a point
where the thigh is at least parallel to the ground. The leg kick is simultaneous
with the hip rotation. The hips rotate 90 degrees, putting the pitcher
in position to begin the drive towards the plate. At this point, the
pitcher should be facing in the direction of the third baseman. (Right
hander.)
5. The pivot leg bends at the knee to allow for the push off. This fundamental
will make the difference between a pitcher and a thrower. The body weight
should go straight down without arching the back or neck. Leaning against
a wall with an extended arm, while supporting the weight on only the
pivot leg, is a good simulation for the feel of proper leg bending and
push off.
6. As the push off starts, the throwing hand and glove separate, the
arm extended to the fullest behind the pitcher. The glove stays tucked
near the shoulder which in turn, drives towards the plate as the stride
begins.
7. The stride should be directly at home plate, landing on the ball of
the foot, not the heel. Striding in the wrong direction can result in
throwing across the body, which will adversely affect control. The stride
leg should bend at the knee, just as the weight of the pitcher lands
on it. Throwing off a "stiff leg" will tire a pitcher's arm
very quickly.
8. At the end of the arm motion the wrist snaps down, as the ball is
released. Throwing fundamentals discussed in Chapter 6 apply to pitching
as well. It is this point of release that must be consistent for a pitcher
to have good control.
9. A follow-through consists of bending at the waist and completing the
throwing motion. A good follow-through allows the above mentioned mechanics
to work to their fullest. Pitchers that stop their forward momentum (by
not using a follow-through eliminate the force behind the ball that builds
up throughout the delivery. The throwing hand should finish outside of
the opposite knee. A good follow-through also places the pitcher in proper
fielding position in case a ball is hit back to the mound.
The Mechanics of the Set (Stretch) Position
The set position, usually referred to as the stretch, is used with runners
on base. Pitchers in divisions that do not allow runners to take a lead-off
should still use a stretch, as they will eventually be holding runners
on base.
1. The pivot foot should be placed against the side of the rubber, never
on top. A slight angling of the foot enables the right handed pitcher
to get a better look at the runner at first.
2. The stride foot is placed slightly more than shoulder width apart
from the pivot foot while the glove and throwing hand are separate. As
the ball and glove are brought together in front of the chest, the stride
foot moves in next to the pivot foot. It is at this point the pitcher
must come to a complete stop before throwing to home. A complete stop
is not necessary before throwing to a base.
3. From this point the mechanics are very similar to the wind-up. The
stride leg kicks, the pivot leg bends, and the delivery finishes with
a follow-through.
4. From the stretch position, the pitcher can throw to a base, deliver
a pitch, or step off the rubber. A throw followed by a step is a balk,
If the pitcher wants to step off the rubber after coming to a set, the
pivot foot must first move backwards, towards second base. Any other
movement prior to stepping off is a balk. Young pitchers often experience
control problems, especially from the stretch. This is usually because
they do not get enough practice throwing from the stretch position. By
working at least half of the practice time from the stretch, pitchers
can feel confident using the stretch in a game situation.
Pick-Off Moves to the Bases
The most common move to first base uses a pivot on the ball of the right
foot, with a short step with the left. The pivot and the step are nearly
simultaneous. Pitchers can also throw to first after coming set, by
stepping back off the rubber with the pivot foot, towards second base.
At this point, the pitcher is considered an infielder and is no longer
subject to the special pitching regulations regarding balks. Faking
("feinting" as the rule book says) a throw to first base
is a balk, though if the pitcher steps off with the back foot first,
faking a throw is no longer a balk, as the pitcher is now an infielder.
Stepping off the rubber and throwing is the simplest move to second
for young pitchers. After gaining some experience, there is another
method
more effective. After coming set, the pitcher lifts the kick leg straight
up and not toward home, and steps towards second base. This move always
draws a cry of "balk" from the opposing bench, but it is completely
legal as long as the leg goes straight up and towards second.
A step towards third with the left foot makes it an easy move to execute,
but pitchers must be careful to step first before throwing. Pick-off
moves can work well as an element of surprise, as many youth league teams
do not prepare for them. Each pitcher must work on throwing to each base
(primarily first) before attempting it in a game. Solid defense must
also back up the throws from the mound. Throwing to a base for the sake
of throwing, and without any real purpose is an invitation to unnecessary
advances by the runner(s.)
Teaching Pitching
Because pitching is such a specialized position, the pitchers must have
individual attention throughout the season, especially in April. It is
best to work in small groups. A practice called solely for the pitchers
is the most efficient method for teaching pitchers, new or experienced.
If several players are interested in pitching for the first time, it
is best to work with four or less. The fundamentals can be covered in
about an hour, allowing for two groups in one practice session. Invite
the catchers too, but keep the numbers even; i.e. four pitchers, four
catchers, etc.
After a proper stretching period (see Chapter 3), warm up the arms by
using the One-Knee Drill (see Chapter 5). The fundamentals of this drill
should carry over to a complete pitching delivery.
After 10-15 minutes of stretching and throwing, set up three or four
pitcher/catcher stations and let each pitcher begin to throw. These throws
should be at three-quarter (batting practice) speed.
Watch each of them for several throws before correcting anything. Chances
are they will naturally be doing some things correctly. Correct only
major mistakes early. Being too specific at the first session creates
a pitcher who thinks too much. Concentrate only on the six basic areas
(or work with only two or three) and let them feel they are making some
progress. While fundamentals are important, no two pitchers will do everything
exactly alike. Allow for individual styles and preferences, (if a preference
is allowed), and work the basics into each pitcher gradually.
Experienced pitchers will not need to start at ground zero, but should
participate in a mechanics review. Success is built on consistency and
good mechanics. No pitcher can continue being successful without going
back to the fundamentals. Encourage pitchers to throw ten minutes a day
in the early spring. The routine should consist of stretching, one-knee
throwing, and throwing from the wind-up position and the stretch. Arm
soreness that results indicates the arm is building strength. Injuries
and "Little League Elbow" (epiphysis) result from too much
throwing too soon, and usually without a warm-up. Soreness after pitching
is normal, but any pain should receive medical attention.
As the season approaches, and each pitcher gets into a routine of throwing,
coaches must be alert to the development of bad habits. This is the proper
time to be more specific about mechanics and flaws in the delivery. A
few minutes in practice one-on one can usually correct any mechanical
problems. If it appears to be more serious, an individual or small group
session may be in order.
Pitching Changes During a Game
As game situations change, coaches must be aware of possible pitching
changes. Arm injuries can result from pitching too long in a game, making
it necessary for coaches to be aware of the signs that a pitcher is tiring:
1. Pitching consistently high in the strike zone. This results from a
lack of good follow-through.
2. Little or no leg kick. This also causes pitches to be high. Tired
pitchers should be pulled from the game. This is to avoid injury, and
to prevent continued frustration-- an important consideration at the
youth league level. Other considerations for pitching changes include:
-Loss of control. Walk after walk is a slow, painful, demoralizing process
for young pitchers. Being pulled is preferable to the embarrassment of
many walks.
-Loss of poise. To pitch effectively, a pitcher must be under control;
a "cool" head. If the events of the game affect the pitcher's
poise, the effectiveness will also suffer. Managers can help by teaching
the importance of poise early in the season.
-Loss of effectiveness. Every pitcher will have days where nothing seems
to go right. Though not tired or upset, the only result is hit after
hit. Chalk it up to experience and try again next time.
The majority of youth league pitching changes occur too late. Whether
the coaching philosophy is that of a "quick hook" or a "slow
hook," decisions need to be made quickly at the first sign of trouble.
Leaving a young pitcher on the mound to struggle is not beneficial to
the pitcher or the team. Discussion of pitching changes with the pitchers
early in the season can teach them that changes are made in the best
interests of the team, and should not be thought of as a punishment or
embarrassment to them.
Other Pitching Hints
Batting practice is a good way for pitchers to keep the arm loose, but
not for working on mechanical problems. Batting practice is practice
for the hitters, not the pitchers. Problems should be given attention
during practices for pitchers instead of during batting practice.
As pitchers mature and work their way up to the more competitive divisions,
the condition of the legs becomes more and more important. A few wind
sprints and some stretching exercises at each practice can build and
keep leg strength at the maximum. This will keep the pitcher from relying
too much on the arm at the end of the season.
As mentioned earlier, (but worth repeating), pitching is easy to over
teach. When problems are occurring in a particular phase of the delivery,
it may take several weeks to overcome it. Even deliberate and well planned
instruction is no guarantee the problem will go away immediately. Making
a comment about a recurring problem every time it shows up will only
serve to frustrate. The wise coach tempers the instruction with a combination
of correction, encouragement, and patience. Pitchers who know their coaches
are supportive and patient will respond to instruction much better than
those that are constantly pushed. Developing a quality pitching staff
with any age group is never easy, but with proper planning, step-by-step
instruction, and a positive atmosphere to work in, any youth team can
have pitching that will earn the respect of coaches, teammates, and opponents.
Back to Top
15.
Hitting
Pitching is to defense, as hitting is offense. Coaches that spend time
on the fundamentals of hitting will see the benefits all season long.
Hitting is very much an individual skill; no two players will perform
the process exactly the same. And though all hitters have, as common
denominators, the fundamentals of good hitting.
The number of hitting fundamentals is infinite. Remembering them all
during every at bat is impossible, making essential that the coach simplify
and break down the basics to a point that young players can succeed without
being overwhelmed. Along with teaching the physical skills of hitting,
the coach must teach the mental approach too; confidence, concentration,
and determination to name a few. There is no absolute formula for successful
hitting instruction, but there are many different approaches that can
be taken to help young players improve. A combination of batting practice,
a batting tee, and hitting drills can give hitters a chance to work on
every aspect of their hitting skills.
Selecting a Bat
Most players have a "favorite" bat they like to use. This is
fine, but the coach should check to see that the bat is one the hitter
can handle. Young players often select too heavy a bat thinking they
can hit the ball farther with it. Still others look at swinging a large
bat as a sign of a better hitter. Coaches must help each player find
a bat they can control. A youngster who cannot control the bat will never
be successful at the plate. Preferences thick or thin handles, big or
small barrels can usually be accommodated with the variety of bats available.
The aluminum bats are marked with their length and weight on the barrel.
One inch of length for every ounce in weight is a good rule of thumb.
Aluminum bats are often balanced so the weight is less than the length.
(30 in., 28 ox.) Still, if the player cannot control it, a lighter bat
is needed.
The Grip
Most players just pick up the bat and never look to see what their hands
are doing. It can make a difference. The most common grip taught is with
the large knuckles of both hands lined up. This allows for proper wrist
roll during the swing. Young players often grip the bat too tightly,
causing tension in the forearms. Checking to see that the forefinger
of each hand is loose can hail eliminate this tension. Also, choking
up on the bat will allow the hitter to come around quicker. These characteristics
are common among most successful players, but if it is a little different,
and comfortable, it probably will work. Check each hitter's grip at the
first batting practice and determine who might need some help.
The Stance
There are as many stances as there are ballplayers. Different stances
are used by different players to accommodate their style of hitting.
Most young players have yet to establish "their style" and
are better off using a "middle-of-the-road" approach to a stance.
The feet should be shoulder width apart, the weight evenly distributed
on the balls of the feet. Watch to see that young hitters do not place
their weight back on the heels.
The knees should be slightly flexed. Most players also prefer a slight
bend at the waist. Both of these positions encourage a relaxed stance
at the plate.
The hands should be held high and away from the body, but coaches must
watch for the youngster who takes this to the extreme. Hands held too
high will cause the swing to be late. Wrapping the bat behind the head
(cradling) will also cause a late swing. A proper bat angle (relatively
straight) is as important as the placement of the hands.
The elbows should point down and away from the body. This is he most
natural position from which to hold a bat. The phrase "keep your
back elbow up" can often be heard at youth league practices and
games. While the elbow should not drop down, players often respond to
this comment by pointing the elbow straight back; an awkward position
to hit from.
The head should be focused on the pitcher, completely still throughout
the swing. Moving the head (pulling the head) is one of the most common
hitting flaws among youth league players. A batting tee can help correct
the problem.
Most players will set up even with or slightly behind the plate. The
farther back in the box a hitter stands, the longer he can look at the
pitch. Position in the box also affects plate coverage. The hitter should
be able to reach the outside corner of the plate with his bat. Many players
do not stand close enough to the plate to cover the outside half. Coaches
should encourage players to extend the bat to the corner to see if they
are close enough. When faced with pitchers who are throwing much slower
than usual, hitters may find more success by moving to the front of the
batters box (towards the pitcher).
The Stride
Once the stance is established, the initial movement towards hitting
the pitch begins with the stride. The stride is the preliminary movement
before the swing consisting of a slight inward turning of the hips and
shoulders, and a step towards the pitcher of 6 to 8 inches.
Striding away from the pitcher, over straining, or not striding at all
are common problems related to the stride. Because the stride affects
timing, any problem relating to the stride will cause either an early
or late swing. Over straining will cause a lunging at the ball as a longer
stride forces an early commitment to the pitch. Stepping away from the
pitcher will pull the body and head away from the ball. No stride at
all will force the hitter to swing only with the arms. These hitters
are always late. A no-stride hitter needs individual attention quickly.
As the player strides, the weight should land o the inside of the foot,
not on the heel. Keeping the back foot firmly planted can also assure
a proper stride. Many young hitters move the back foot, causing timing
problems and movement of the head.
The Swing
As the hips rotate, the hands come forward through the strike zone. The
swing should generally be level (but not flat), with a slight downward
approach to the ball. Ideally, contact with the ball occurs in front
of the plate.
The hips act as a pendulum motion for the swing. This movement is essential
for getting the most out of the bat speed generated. "Throw your
belly button at the pitcher" will give players a good visual image
of rotating the hips.
The arms should be fully extended as contact is made. A bent-arm swing
will tie up the hitter, reducing the chances of good bat speed or contact.
The Follow-Through
After contact, the top hand rolls over the ball, and the bat finishes
behind the hitter. Some players will end the follow-through in the middle
of the back. Others will finish with the barrel end of the bat on the
ground. (The latter requires the top hand to let go after the wrist roll.)
Assuming the grip is correct, a natural wrist roll will occur in the
follow-through. To check for a proper follow-through, watch the chin.
It should be resting on the back shoulder after the swing. This "tucking" of
the chin can keep the head down and in the strike zone.
Watching the Ball
The most critical part of hitting is watching the ball to the bat. Yet,
the most common flaw in young hitters is usually not watching the ball.
Keeping the eyes focused on the ball until contact is possible, though
actually seeing the ball make contact is almost impossible. (Ted Williams
has always said he could see the ball make contact with the bat.) Most
young players lose sight of the ball because they have pulled their head.
Pulling their head off the ball or out of the strike zone is often caused
by over swinging. Known as "peeking," players who do so are
looking to the outfield to see the hit before they actually have it.
Keeping the head down before and during the swing can eliminate this.
A batting tee is also beneficial.
Fear of the Ball
Whether they admit it or not, most young players have some fear of being
hit with a pitch. Major Leaguers readily admit their respect for a pitch
thrown close to them, though they have learned to control the fear.
Young players can be convinced they are quick enough to get out of the
way by using the "Bomber Drill." The batter takes his stance
and the coach throws tennis balls high and inside. The players practice
turning their face away and diving to the ground with the bat. Once players
understand they are well protected by the batting helmet, and can quickly
get out of the way, they should be on their way to eliminating the fear
of being hit by the pitch. Coaches must adjust carefully, as some players
will naturally be more or less fearful than others.
Common Hitting Problems and Their Solutions
1. Stepping in the Bucket. Striding toward third base or moving the rear
foot backwards is usually caused by fear of the ball. Use the "Bomber
Drill" and an open stance at the plate.
2. Pulling the Head. This can be caused by over swinging, or may just
be a bad habit. If over swinging, easing up on the swing may correct
the problem. Whatever the cause, place a glove on top of the batting
helmet and have the batter swing. The goal is to keep the head still
and prevent the glove from falling off. Using the batting tee and not
allowing the hitter to look to the outfield can also help. Beginning
the swing with the chin resting on the front shoulder and finishing with
it resting on the back shoulder can encourage the head to stay motionless. "Swing
shoulder to shoulder."
3. Uppercutting. An upward arc towards the pitch, uppercutting usually
results in a pop-up if contact is made at all. Most uppercutters do not
realize they are swinging up and must be taught to come down on the ball.
4. Hitching is movement of the hands and bat just prior to the swing.
Nearly all hitters have some hitch in the swing, but too much will prevent
the bat from making contact soon enough. Any preliminary movement that
does not interfere with the swing is acceptable.
5. Sweeping is caused by the hitter keeping the arms completely extended
through the swing. The arms should be extended only when bringing the
bat across the plate.
6. Dragging the bat is usually due to lack of strength or a bat that
is too big to handle. Choking up on the bat and swinging 50-100 times
a day will help the bat come around quicker and build strength too.
Teaching the Strike Zone
Before young players can become effective and consistent hitters, they
must understand the strike zone. The dimensions are easy enough: the
top of the knees to the armpits, the width of the plate and a baseballs
width on either side. Judging the strike zone as a hitter takes practice.
Have the hitter call the pitches while standing at the plate. This
is great practice for seeing the strike zone and for watching the ball
the hitter should not swing during this drill. Outlining the dimensions
of their strike zone on a basement wall with masking tape can provide
a visual image for the hitter. Avoid learning strike zone from center
field television cameras during Major League games. The strike zone
is distorted from the angle, and is used only in professional baseball.
The Major League strike zone stops at the belt; anything above it is
a ball. These pitches in youth league games are strikes, though considered "high" by
the pros. Coaches who teach their hitters and pitchers to use the entire
strike zone will find the team scoring runs and throwing strikes consistently.
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16.
Bunting
A team that can bunt has several surprises in store for its opponents.
Too often a lost art, a good bunt at the right time can move a runner
or score a run just when it is needed.
The Stance
As the pitcher begins the delivery, the hitter takes a short pivot step
forward with the left foot and brings the right foot up parallel with
left. The hitter should be facing the pitcher. Young players often swing
the right foot out of the batters box and onto home plate. If contact
is made, the hitter will called out. As the feet move to the proper stance,
the top hand slides down the bat to a point near the label. Supported
by the thumb and first two fingers, the handle of the bat should be held
lower than the barrel. The knees should be flexed and the arms extended
slightly to meet the ball in front of the plate.
Contact
The ball should be met so the hitter does not have to move the bat higher
in the strike zone. Moving the bat up will result in a pop-up. Bunting
the ball with the bottom of the bat will ensure the bunt will be on the
ground. As the ball hits the bat, the hitter should give slightly, much
like catching a ball with a glove. Is the bat does not give, the ball
will either be fouled off, popped up, or bunted too hard to be effective.
Squeeze Bunts
When the rules permit, an effective squeeze bunt is a great way to score
a run. The safety squeeze bunt protects the runner by requiring him to
wait until the ball is on the ground before breaking for home. The suicide
squeeze bunt is nearly impossible to defend if the hitter makes contact.
The runner must break for home as soon as the pitcher has committed to
the pitch. The hitter has the responsibility of making contact. Each
of these special bunts must be practiced with a runner at third, and
a hitter who knows what the responsibilities are the get the runner home.
Communication between the hitter, the runner, and the third base coach
is essential for success of either the safety of the suicide squeeze.
Bunting is a skill that to accomplish must be practiced. Two bunts before
batting practice cannot prepare hitters to bunt in a game. A bunting
practice or round of batting practice designated for bunting can help
each player become confident enough with it to execute in a game situation.
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17.
Base running and Sliding
Good fundamental Baserunning skills can make many exciting things happen.
Stealing bases, moving runners, rounding the bases, and sliding are each
individual skills that must be worked on throughout the season.
Getting Out of the Batters Box
Good base running starts with the first step after the swing. After laying
the bat down, the runner digs in with the balls of the feet, taking short
steps until gaining enough momentum to bread into a full stride. Proper
running form includes arms pumping back and forth, (not across the body),
head up, eyes focused on the next base, and running on the balls of the
feet.
Young players (some older, too) often slow down as they approach first
base. The team must be drilled sprint to first and run through the base.
Assuming the runner is safe, he may return directly to first without
being tagged out. It makes no difference which way the runner turns;
left, right, fair territory or foul. As long as the move is back to first
and there is no attempt to go back to second, the runner cannot be called
out.
Rounding First Base
If the ball has made it through the infield for a hit, the runner circles
into foul territory 15-20 feet in front of first base. The runner must
hit the base on the inside corner while leaning towards the infield,
all without breaking stride. After crossing the bag into fair territory
and finding the ball, (first base coach helps), the runner must make
a decision whether to go on to second or return to first. When crossing
first base, the shoulders should be square to second to put the runner
in a position to continue. "Round it and look!"
Leading Off the Bases
First base. The speed of the runner and the philosophy of the coach dictates
what kind of lead the runner takes. A normal lead from first is usually
one that allows the runner to be back on the base with one step and a
dive. Some coaches prefer to have all runners take a lead of three or
four steps or six to eight feet. The lead off should always be in the
baseline and not behind it. Once the lead off is established, the runner
takes a stance with the weight evenly distributed on the balls of the
feet. A slight crouch with the arms hanging in front allows the runner
to move quickly in either direction. Runners must never leave the base
unless they know who has the ball. The hidden ball trick is illegal in
most youth leagues, but runners still have the responsibility to know.
Watching the pitcher's feet, and right heel (right-handed pitchers),
will be the tip off for a move to first.
Second base. The lead at second can be larger than from first, but the
runner must be aware of the shortstop or second baseman moving over to
cover for a pick-off play. Third base coaches will normally watch the
shortstop and the runner will watch the second baseman. Watching the
pitcher's rear foot will let the runner know if a move to second is doming.
Moving off as far as the shortstop is a good rule of thumb, but runners
must be taught to be aware of the pitcher and his move.
Third base. The lead from third must be in foul territory to avoid being
called out if hit by a batted ball. Runners should take several steps
toward home as the pitcher begins the wind-up, and watch the catcher
after he has the ball. The return path to third should be in fair territory,
preventing a good throwing lane for the catcher. Even if no throw is
made, runners must never turn their back on the ball. When the pitchers
throwing from the wind-up, runners can take a larger lead than when the
stretch position is used.
Stealing Second
Part of good base stealing is getting a good jump. Pivoting on the right
foot, the left foot does a crossover step as the left arm swings across
the body. This must happen quickly and vigorously for the runner to get
a good jump. using small steps on the balls of the feet, the runner breaks
into full stride before sliding into the base. Whether to attempt a steal
of second is determined by several factors: the inning, the score, the
speed of the runner, how effective the pitcher's move is, and the strength
of the catcher's arm.
Stealing Third
The steal of third should be attempted only if a good jump can be combined
with a catcher with a weak arm. An out at third base is not good baseball,
requiring the steal of third to be a certainty before any attempt is
made.
Sliding
An important part of being an effective base running team is the ability
to slide. Players who do not know how to slide properly are vulnerable
to injury. Spending part of a practice session on the basics of sliding
will make the team aggressive and confident in a game.
The bent leg slide is the easiest to learn and should be taught first.
With shoes off, players sit in the outfield grass to learn the landing
position. The right leg bends at the knee, underneath the left leg, which
is straight. Left handed players can slide on their left side if they
prefer. At full stride, a runner should begin the slide six to eight
feet from the base. Sliding into a base that is not anchored can help
avoid injury until players learn when to begin the slide. Since sliding
is really a controlled fall, momentum should carry the runner to the
base. Once a runner decides to slide, he must never change his mind.
Severely sprained and broken ankles result from indecision. Slowing down
is another common mistake. To a young, inexperienced player, slowing
down will seem the best way to take the sting out of a slide, but "full
speed ahead" is the best way to go. As the runner slides, he must
use his stomach muscles to keep his back off the ground. The arms should
be overhead to avoid injury to the fingers, and the chin should be close
to the chest. Sliding should be practiced in the outfield grass first,
before trying it on an infield. Once players accomplish the fundamentals
of a good slide, they must learn to execute one at any base when there
is a play. Sliding into second should be automatic, and at third and
a home is there is a play. A proper slide on a close play will give the
umpire an opportunity to see if the runner avoids the tag. A poor slide
will give the benefit of the doubt to the defense. Runners must also
be taught to slide even if the fielder is blocking the base path. If
the fielder is guilty of obstruction, the runner will be awarded the
base.
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18.
Team Defense
A team that is well schooled on defensive responsibilities will likely
be difficult to score against. It is one of the most neglected areas
of instruction in youth leagues. Mistakes on team defense account for
a large percentage of runs scored.
Fundamentals
1. All players must know what to do with the ball before it is hit to
them. This process begins before each pitch, when players must be taught
to think about what they will do.
2. If not fielding the ball, every player must know their responsibility:
covering a base, backing up another player, acting as the cut-off man,
etc.
3. Communication is critical. Listening or giving directions as the play
develops will often spell the difference between safe or out and run
scored, or end of inning.
Drills for team defense (see Chapter 4)
can never be repeated too much. It is the most effective way
for young players to see and think through their responsibilities.
Defensive Responsibilities for Cut-Offs and Relays
Left Fielder Center Fielder Right Fielder
to to to
2B 3B Home 2B 3B Home 2B 3B Home
Long Relay - - SS - - SS/2B - - 2B
Cut-Off SS SS 3B SS/2B SS 1B 2B SS 1B
Back-Up 1B/RF P* P* P P* P* 3B/LF P* P*
* On many youth fields, there is not enough foul territory to require
a back-up at third base or home. Coaches may prefer to use the pitcher
as the cut-off man on the infield to prevent further advance by the runners.
Defensive Responsibilities in Rundown Situations
The successful put out of a runner trapped between bases takes a great
deal of repetition, but it can be learned by even the youngest of players.
Knowing their responsibility is half of the battle for players involved
in rundowns. Some basics to remember in discussions about a "Hotbox:"
1. The four players involved must go immediately to their proper position.
Any hesitation will give the runner more time.
2. The runner should be run back towards the base he came from if possible.
The most important point is to get an out. But, if a throw should get
away, having the runner near the previous base can make a big difference.
3. The runner should be out in three throws or less. Most youth league
rundowns collapse because players either do not know what to do or there
are too many throws.
Below are the responsibilities for each
player in rundown situations.
Other defensive fundamentals:
1. Cut-off men must go into the outfield, waving the arms overhead.
2. The most important part of a relay throw to a base is the throw from
the outfielder to the cut-off man.
3. The player at the base where the play is going is responsible for
lining up the cut-off
man in a straight line between the outfielder and the base.
4. Catchers are in charge of calling out where the play will go. "Cut
three!" is one way to call for cutting the ball off and throwing
to third. Cut-off men in the infield can be either the pitcher or the
first basemen.
5. Outfielders must back up each other and any base where there is a
play.
6. Outfielders should never throw to first base or behind any runner(s).
7. Throws in any cut-off or relay situation must be on a line, without
an arc. No rainbows.
8. On deeper hits to the outfield, a long relay man takes the throw from
the outfielder and then throws to the cut-off man.
9. Outfielders and cut-off men must never hold the ball. The decision
on where to throw the ball must be made instantly.
10. Communication between infielders on pop-ups should be directed by
the pitcher or the
coach. This will prevent collisions and balls falling untouched. Make "I've
got it!" a
routine for all infielders and outfielders. Communication is especially
important on
pop-ups that could be easier for the outfielder
coming in. Infielders should stay with the play until the outfielder
calls them off.
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19.
The Role of the Manager
Of all the influences a youngster is under while participating in youth
league baseball, the single greatest influence comes from the manager.
It is the manager who sets the tone for practices and games, and whose
leadership and instruction will be the guiding forces of the team all
season. This is obviously a big responsibility and one that should be
taken seriously. Players look to the manager for the necessary skills
to become better ballplayers. It is for this reason, for the benefit
of the players, that youth leagues exist in the first place. And while
it is a challenge to manage a youth league team, keeping the best interests
of the players as Priority One will pay dividends for the manager and
team.
Below is the "Checklist for Little League Managers" published
by Little League Baseball, Inc., Williamsport, Pennsylvania. The attributes
and skills listed apply to any youth baseball program. Personal Attributes--
The managerís Personality is an important factor in the success
of Little League Baseball.
A. Appearance. Do you...
1. Dress suitably
2. Groom properly
B. Disposition. Do you display...
1. Pleasantness
2. A sense of humor
3. Even temper
4. Courtesy
5. Sympathy
6. Enthusiasm
C. Poise. Do you...
1. Have self-control
2. Behave in an adult manner
D. Character. Are you...
1. Sincere
2. Truthful
3. An example of Little League ideals
E. Leadership. Do you...
1. Accept responsibility
2. Have the ability to plan and organize
3. Have a good understanding of the emotional and psychological characteristics
of
pre-adolescents (9-12 years.)
4. Have a good rapport with each player
5. Try to realize the personal needs and problems of players and adapt
accordingly.
6. Have discipline suited to the age level of the players
7. Discipline fairly and impartially
a. Temper discipline with judgment and humor
Relations with others-- The nature of a managerís work brings
one into close contact with many people.
A. With Parents. Do you...
1. Seed their cooperation and understanding in trying to achieve the
goals of the Little
League Program.
2. Show consideration for their feelings and opinions
3. Display friendliness and courtesy
B. With Colleagues. Are you...
1. Friendly
2. Cooperative
3. Courteous
4. Considerate
C. With Game Officials. Do you...
1. Display courtesy
2. Respect their decisions and accept them gracefully
3. Avoid bickering and "umpire baiting"
Managerial Duties-- The manager should have a fundamental knowledge of
the game of baseball, its fundamentals and its strategy.
A. Coaching Procedures. Are...
1. Practice sessions well planned, and conducted as coaching and learning
situations
a. Practice sessions snappy; everyone busy
b. Players properly taught fundamental skills and game strategy through
the use of
various drills
2. Practice sessions ended before the players become bored or disinterested
3. Practice sessions spaced so they do not become a chore for players
and managers
alike
4. Adequate precautions taken to prevent accidents or injury
a. Items of protective gear are used and are in good repair
b. Players kept from reaching extreme limits of physical and emotional
fatigue
5. Players continually encouraged
B. Development of Desirable Habits in Players. Do you...
1. Encourage promptness
2. Encourage clean living and good health habits
3. Encourage responsibility and leadership
4. Encourage sportsmanship and fair play at all times
a. Teaching good manners and courtesy
b. Congratulating opponents after each game
c. Accepting defeat gracefully
d. Accepting victory humbly
The National Youth Sports Coaches Association
(NYSCA) employs a Code of Ethics Pledge for each coach that it
certifies:
- I will place the emotional and physical
well being of my players ahead of any personal desire to win.
- I will remember to treat each player
as an individual, remembering the large spread of emotional
and physical development for the same age group.
- I will do my very best to provide a safe
play situation for my players.
- I promise to review and practice the
necessary first aid principles needed to treat injuries of
my players.
- I will do my best to organize practices
that are fun and challenging to all my players.
- I will lead, by example, in demonstrating
fair play and sportsmanship to all my players.
- I will ensure that I am knowledgeable
in the rules... and that I will teach these rules to my players
- I will use those coaching techniques
appropriate for each of the skills that I teach.
- I will remember that I am a youth
coach, and that the game is for children and not adults
Finally, a closing comment from Skip Bertman, head
baseball coach at Louisiana State University:
" Each coach must sincerely love the game. Encourage your boys to play baseball
as long as they can. Make them work hard but have fun, too. They probably wonít
be among the chosen few who make the major leagues, but years later when they
are seated behind desks, working in stores, or doing whatever their professions
might require, they will remember timely base hits, happy victories, and yes,
heartbreaking defeats. They will remember their teammates, and most of all, theyíll
remember the coach."
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Top
20.
Playing Time
Effectively managing the playing time of 12-15 ballplayers will go a
long way in building rapport and respect from players and parents. Every
player wants to play as much as possible. But, with only 9 or 10 positions
on the field, someone will have to be on the bench.
Who plays where and for how long is the puzzle each coach must solve
before a game. Since the majority of the age groups have roster batting,
everyone will get a turn at bat. Defensively, the situation is different.
The minimum playing time requirement must be satisfied before the fifth
inning. This is to ensure participation in the event that game does not
go seven innings, a common occurrence in youth leagues.
Give every player an opportunity to start. By varying the starting nine,
(or ten) , all players feel a sense of importance to the team. Players
who always sit in the bench to start the game are being sent a subtle
message they are not important. It is also beneficial for every player
to play the entire game at least once, preferably more. It may take some
advance planning on the part of the coach, but the reward of making each
player feel part of the team is well worth it.
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21.
Writing a Line-Up
After determining the playing time for each player, a batting order and
the defensive assignments complete the necessary framework a manager
needs during the game. There are two common methods to construct a defense:
1) players are assigned a different position every inning, or 2) pitchers
and catchers are assigned and the remaining defense determined as the
game progresses. There are an infinite number of variables to use with
either of these methods, and the manager should determine which one best
suits the team and its personnel. Changing positions every inning does
not provide much continuity. It is a good way for very young players
to get experience at several positions, however. Whichever method is
used, the coach must know at least an inning in advance what changes
will be made. The following is an example of how a defense may be determined:
Start with the battery first; pitchers and catchers. Decide who will
start on the mound and how many innings they will pitch: two, three,
or the maximum allowed. Know when the second pitcher will be brought
in (ideally), and if a third will be needed. Pitchers and catchers should
change the same inning. Though not always possible, it helps these players
in becoming more comfortable working with each other. After the battery
is set, the remaining positions can be late innings; others prefer to
go an inning at a time should the game only last four or five innings.
Either way, the coach must have some idea of what the defense will look
like as the game progresses.
Determining a batting order that will produce "runs in bunches" takes
accurate assessment of hitting skills and a few games of guesswork. Though
most youth league teams do not have enough depth to contain each type
of hitter required, here are suggested characteristics of each position
in the order:
No. 1: Able to reach base several ways; good baserunner, good bunter,
good on-base percentage
No. 2: Similar to lead-off man; good bat control, does not strike out
often, good speed
No. 3: Best overall hitter in line-up
No. 4: Can hit with power, though not critical in youth leagues; good
for RBIís
No. 5: Good hitter like No. 4, but also good contact; another RBI man
No. 6: Like a second lead-off hitter
No. 7: like No. 2, good bat control, contact speed
No. 8: OK hitter; weakest hitter, but No. 8 and No. 9 back to back can
be a disadvantage
No. 9: Weakest hitter in line-up in Major Leagues, but with youth leagues,
a good place for "table setter" for lead-off man
No team will have players that can fulfill these exact requirements.
Coaches should remember to determine the batting order to maximize the
potential of scoring runs, rather than to satisfy a theory for placing
the good hitters together. But good hitting is not the only contributing
factor to an effective offense. Baserunning and bunting also play a role
in manufacturing runs.
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22.
Pre-game Check List
Proper planning before the game will make the game itself easy and hassle
free. Considerations prior to the arrival at the field include:
-Scorekeeper, scorebook, and two pencils
-Extra coaches (if needed)
-Bat boy or girl (should be at least four years old)
-Team water of Gatorade (no soft drinks)
-Cups for water
-Team drinks for after game (soft drinks are okay now)
-First aid kit
-Equipment check
-Injuries, illnesses, absences
-Rule books (League rules and Official Baseball Rules)
-Game baseballs
Many of these responsibilities can and should be delegated to an assistant
coach or parent. Managers spend time organizing and teaching the team
and should not be required to be a full time administrator too. The well
prepared manager who will take care of the above responsibilities by
delegating them to others will be able to concentrate on baseball. By
having the entire team involved with different responsibilities, it will
create a teamwork atmosphere on and off the field.
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23.
During the Game
Once the game is underway, the manager is job is finished. All the practices,
drills, and instruction are complete. It is now up to the players. Managers
should keep in mind the age group, and that mistakes are inevitable,
both physical and mental. This can help keep a perspective on the situation.
Even with repetitions and drills, mistakes will still happen. Most players
respond well to reassurance and some instruction on what could be improved
nest time. A concerned and caring attitude will put the players at ease
and allow them to play their best. Outside pressures in a game are often
too much for youngsters, who are putting pressure on themselves as it
is, whether it shows or not. Encouragement, support, instruction, and
enthusiasm will bring the most out of any team. Logistical considerations
during the game include:
-Require players to stay on the bench with the team. Players should not
go sit with their parents. No playing catch, swinging bats, etc., near
the bench. Pay attention to the game at all times!
-Post the line-up on a clipboard hanging on the fence. This is very helpful
for young teams. "When do I hit? When can I pitch?" Include
defensive changes at least an inning in advance.
-In extremely hot weather (90 degrees with heat index over 95), bring
a water jug or cooler filled with ice water and put clean hand towels
in it. Between innings players can wipe off and cool down (its very cold)
for better endurance under tough conditions. Require players to wear
cotton T-shirts under the uniform shirt. This sounds hot, but the shirt
soaks up the perspiration and lets the skin breathe easy in the heat.
-Require players to hustle on and off the field. For players who enjoy
the game, it takes no special effort to hustle. Reminders will be necessary,
but a hustling team is usually a winning team. This is especially important
in hot weather.
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24.
Field Decorum
At all levels of baseball, there is a correlation between the
appearance of a team and the quality of their play. In short,
the better they look,
the better they play. Though league teams are amateurs, it takes no more
effort to dress as a professional than to dress as an "amateur." Whether
in complete uniforms or just T-shirts, a team can say much about itself
by their appearance on the field. Suggestions for uniformity:
-Coaches should set standards by wearing a shirt with the team colors,
name, or sponsor.
-Players should keep sanitary socks pulled up and stirrups on straight.
Avoid sweat socks with colored stripes under the stirrups.
-Baseball pants should be no lower than mid-calf. They should never hang
loosely like a pair of jeans.
-All shirts should be tucked in, players and coaches alike.
-Coaches should avoid tank tops, cut-off or worn down shorts, and sandals
-Everyone wears the team hat!
Requiring a team to look sharp will do amazing things for unity, pride,
and teamwork-- all parts of a winning organization.
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25.
Team Intangibles
The ingredients for a winning team extend beyond pitching, hitting, and
defense. Personalities, discipline, and hustle, to name a few, all contribute
to a winning cause just as much as a crucial base hit or an important
strikeout. It is the manager who must shape the intangibles; to create
an atmosphere that supports the growth and improvement of each players
skills.
Personality of the manager and coach(es)
The personality players see in their manager and coaches will have an
influence on their performance. Characteristics of successful coaches
always seem to be similar, even though their individual styles may differ.
Common characteristics include:
-The enjoyment of working with kids
-Love of the game
-Enthusiasm, win or lose
-Consistent and fair discipline
-Ability to teach youngsters
-Sense of humor
Team discipline
The successful team is a well disciplined team. Focused on the job at
hand: practice, drills, game, etc. All youth league teams require a discipline
to enable coaches to instruct and for players to learn. Suggestions include:
-Establish discipline at the first practice; team rules discussed
-Consistent and fair for all players, regardless of ability
-Appropriate expectations for the age group
-Follow through; idle threats destroy credibility
-Parents must understand discipline is in the hands of the coach at practices
and games
Coach/Player rapport
The ability of the coach to relate with the players will aid the team
in many ways. Hustle, concentration, work ethic, and pride are a few
examples. Mutual respect for one another is the foundation for a healthy
player/coach relationship. Coaches and players alike must earn respect
from others by their actions-- respect cannot be commanded. Coaches can
promote rapport by taking a personal interest in each player's progress.
As much individual attention as possible should be given during practices.
The following outline is taken from "How to be a winner" by
head baseball coach Dan Drake, the University of LaVerna, California.
Regardless of the age group, every coach can strive to achieve the objectives
listed.
I. State of Mind
A. "Pride, winning, and production are mental before physical."
B. Success is at least 75% mental
II. Goals and Objectives
A. Team goals
1. Baseball is a team sport
2. We win or lose as a team
3. No one thing or one individual is more important than the team
III. Pride
A. This team is built on pride! Pride in:
1. Your ability as a player
2. Yourself as a person
3. Your teammates
4. Your coaches
5. Your league
IV. Respect the Opponent
A. Respect their ability
B. Respect them as people
V. Fundamentals
A. Practice
B. Practice right
C. Practice harder
D. Practice more
E. Practice doesnít make perfect, perfect practice does
VI. Price for Success
A. Hard work
B. Dedication
C. Determination
D. Concentration
E. Discipline
VII. Enthusiasm
A. Have it all the time; practice and game
B. Its contagious-- get sick with it.
C. Impresses opponents
D. Improves play and keeps you mentally alert
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26.
Parents
One of the toughest jobs any youth league coach will undertake is dealing
with parents. It is the wise coach who has a strategy with which to deal
with the occasional irate or upset parent.
Louisville Slugger publishes a youth league coaching kit containing some
tips on handling parents:
" Coaching a youth league team is exciting and rewarding. But from tine
to time, you may experience difficulty with parents. Some may want their children
to play more or they might question some of you judgments as a coach. This is
normal, so don't feel that you're alone if this happens. Here are a few thoughts
to remember when dealing with parents:
-Always listen to their ideas and feelings. Remember, they are interested
and concerned because it is their children that are involved. Encourage
parental involvement.
-Express appreciation for their interest and concern. This will make
them fore open and at ease with you.
-No coach can please everyone. Don't try.
-Know what your objectives are and do what you believe to be of value
to the team, no the parents.
-Make certain all parents know your ground rules. Have rules, regulations,
your philosophy, practice dates and times, etc. printed on a sheet of
paper you can pass out to all parents. Have a parent meeting before the
season begins to discuss your operating procedures if necessary.
-Resist unfair pressure. You are the coach and its your responsibility
to make the final decisions.
-Most important, be fair. If you treat all players equally you will gain
respect.
-Be consistent! If you change a rule or philosophy during the season,
you may be in for trouble. If you do change something, make sure the
parents are informed as soon as possible.
-Handle any confrontation one-on-one and not in a crowd situation. Don't
be defensive. Don't argue with a parent. Listen to their viewpoint and
thank them for it.
-Don't discuss individual players with other parents. The grapevine will
hang you every time.
-Ask parents not to criticize their children during a practice or game.
Don't let your players be humiliated, even by their own parents. Explain
that you must be under complete control of your team when they are on
your ëturf.í
-Don't blame the players for their parents actions, if negative. Try
to maintain a fair attitude.
-Parents must accept the fact that coaches and other league officials
are volunteers and should not be subjected to criticism during a ball
game.
Always remember that you will be dealing with all types of children and
parents with different backgrounds and ideals. One of your main challenges
as a coach is to deal with these differences in a positive manner so
the team's season will be an exciting and enjoyable experience for all."
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27.
Umpires
The average first year youth league umpire is a 16 year old high school
sophomore. He is umpiring during the summer because he enjoys baseball,
would rather work outside, enjoys working with kids, enjoys the competition,
and earns some extra money. His umpiring experience is usually none at
all, though he probably has six or seven years of playing experience.
Guidelines for getting along with umpires
1. Respect. No coach will agree with the umpires 100% of the time, but
respect for their efforts must maintained. Nothing is worth the loss
of respect. Simple ways to earn and keep respect:
-Never get personal. The call may have been a bad call, but that does
not make the umpire bad.
-Never "show-up" an umpire. "Showing up" an umpire
is any action that embarrasses them or mocks their authority.
-Do not shout across the field. Ask for time and go discuss the problem.
-Do not be a "whiner." Anyone that comments on every pitch
and every call will not get serious attention about anything.
2. Know the rules. The umpires at the professional level have studied
and enforced baseball rules for years. At the youth league level it is
different. The coach that studies the rules may find a game situation
that can be brought to the attention of the umpires.
3. Be yourself. Whether the umpire is 16 or 60, a sincere attitude from
the coach will go a long way towards a successful relationship and a
smooth game.
4. Be flexible. Every umpire has a different strike zone and coaches
and pitchers must adjust to it. Find it in the first inning and use it.
Complaining that "it wasn't a strike in the last game" will
not help.
5. Be calm. Regardless of the disagreement, nothing is worth loss of
control. Managers that relax and calmly explain their viewpoint will
do much for helping the situation and their team.
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28.
Sportsmanship
Of all the attributes that comprise a youth league baseball program,
it is the quality of sportsmanship that is most likely to influence the
publics impression of the organization. Be it managers, coaches, players,
or spectators, sportsmanship is visible for all to see. It is a shared
responsibility that insures the players will have a positive experience,
win or lose.
Good sportsmanship is no accident. It is planned, intentional, and it
must come from the manager. The actions and philosophy of the manager
will influence the team and its spectators. For this reason, it is critical
that every manager understand the importance of the responsibility of
communicating and following league sportsmanship policies.
1. The manager is responsible for the behavior of the spectators and
may be asked by the umpires to address any sportsmanship problems.
2. Chatter on the field should be limited for support of the player's
own team, rather than criticizing the opponent. Positive support of the
team is always the best kind of cheering.
3. Players learn sportsmanship by the examples they see. Managers, coaches,
and parents must strive to be good examples on and off the field. This
is especially important in reacting to judgment decisions by umpires.
Adults who display inappropriate behavior directed towards umpires or
coaches are teaching players to blame someone else instead of taking
the responsibility themselves.
4. A handshake after the game, win or lose,
is the baseball way to show good sportsmanship
COACH PITCH DIVISION
The goal of the Coach Pitch program is to introduce and improve ball-handling
skills (throwing, catching, batting) and base running. Skills are presented
in developmental progression, moving from simplest to more complex. Game
rules have been modified to increase a youngsters success. Of major importance
are not only proper skill development but also the beginning of a positive
attitude to organized sports.
Each session is designed to tell, demonstrate, and do. Young children
have limited attention spans. Children standing around invite restlessness
and misbehavior. Practice sessions should involved small group work (4
to 6 children working on a skill area.) Each session is designed to have
3 or 4 skill stations lasting approximately 8-10 minutes. While practicing:
Keep it simple, keep it fun, keep them moving.
1. Arrange to have youngsters arrive 15 minutes before practice time
which will allow the coach instruction time, and review time before "taking
the field."
2. Encourage parents to stay for practices so that they can work with
their youngsters on skills being taught and teacher skills in the manner.
3. Enlist the help of mothers, fathers, older brothers, and sisters.
Provide each with a specific task.
4. Offer children a relaxed yet structured learning activity. State rules
and expectations for practice and play. Be consistent.
5. Remember league objectives: instruction, sportsmanship, and participation.
Emphasis is on fun and learning. Downplay all competitive situations,
which may be encountered.
6. Be patient. Developmentally many children are not physically or emotionally
ready for organized sports until 3rd or 4th grade.
7. When youngsters are having difficulty with certain skills, provide
individual instruction. Use aides and parents as long as they will follow
league guidelines.
8. Offer each player a compliment or words of encouragement several times
during a practice and game situation.
9. Encourage youngsters to work at home with family members remembering
the fine points of skills presented
The Coach Pitch Program schedules two teams to share the field for 90
minutes. Where 30 to 45 minutes are to be spent in practice and 60 to
45 minutes are spent in scrimmage (playing situations with the team sharing
the scheduled field.)
The following suggestions for practice time is dependent upon the number
of adults available to work with a Coach Pitch team.
Divide youngsters into four groups rotating through four stations: Throwing,
Fielding, Batting, and Base running.
If there are limited adults and limited youngsters break into 2 or 3
groups and present a combination of skills throwing and fielding or batting
and base running.
MEMO TO COACHES:
The kind of experience the youngsters have in 3&2 will have tremendous
bearing on the player's enthusiasm for the game in the years ahead. As
a representative of 3&2 we hope you will do your best to insure that
the players get what they pay for - quality instruction - lots of fun
- with a positive attitude toward the game of baseball.
Station 1: Throwing
Game Advantage:
Throwing the ball causes the ball to move across the playing field much
faster than carrying or "running" with the ball.
An accurate throw results in putting base runner out by a force out or
a tag.
Objectives:
1. Each child will execute overhand throw using effective body motion.
2. Upon fielding the ball each child will use an overhand throw and return
the ball to the designated player position or base.
Throwing Technique:
Throwing motion is focus.
With small athletes, hands are often not large enough to teach proper
grip. To avoid palming the ball youngsters may be instructed to hold
ball with their fingers so one finger could slide between the ball and
the palm of the hand.
1. Eye on target. Look where the ball is to be thrown.
2. Step towards the target. Opposite leg is forward toe pointing direction
the ball will go. Many young children will find it necessary to place
foot in opposition before throwing motion begins.
3. Throwing arm is positioned behind head, about ear level.
4. Arm motion is initiated with shoulder leading, elbow forward, wrist
and ball release. At first a child will utilize little transfer of weight
to front foot and trunk rotation.
5. Follow through: hand follows ball to the target.
Remind and correct throwing in opposition. Goal is accuracy. Work to
limit the arc in the ball, a ball throw to ground is easier for a child
to field.
Activities:
Emphasis is on accuracy. Long distance throws are unrealistic expectations
for most 5-6-7 year olds. Distances between bases are 50 feet.
Activity 1: Short distance throw.
Begin throwing with 6-15 feet between coach and player or player partners.
As accuracy is improved increase the distance between coach and player.
Players are directed to use an overhand throw ball to partner. Partner
catches or fields ball and returns to partner with overhand throw.
Activity 2: Relay
Three players are in open area with 10-25 feet between them. Position
similar to left field, third base, and catcher so that a relay may be
undertaken. Players rotate through the outfield, infield and catcher
positions.
Coach throws or hits the ball to the player in position farthest way
(left field). "Outfielder" hustles fielding ball, throws to "third
baseman," who fields the ball and throws to the "catcher."
Activity 3: Game-like Situation
Begin training players to throw to first, throw to pitcher and throw
to home. Given those three targets players will gain a sense of what
to do with the ball. The game advantage is a force out or tag and throw
to pitcher will stop play.
For team members having difficulty throwing with accuracy coaches and
parents may practice using beanbags, or rag balls:
1. Throwing into a box
2. Throwing at a target on a wall 6-10 feet away continually increasing
the distance from the target.
3. Throwing at target of stacked pop cans 2 to 3 feet off the ground.
4. Parent and child engage in throwing and catching the ball in beginning
at distance of 10 feet and increasing distance between them.
Station 2: Catching and Fielding
Game Advantage:
A ball caught or hustled after maintains players and spectators interest
in the game.
Ground ball effectively fielded aids in putting the batter out or keeps
runner from advancing the bases.
Ball hit into the air and caught results in an out.
Objectives:
1. The child will demonstrate the "ready stance" while anticipating
the catch.
2. In the event a ball is not caught the child will hustle to recover
the ball and throw it to the pitcher.
3. Each child will field a ground ball, glove down (little fingers together),
pocket open.
4. Each child will catch a fly ball, glove up (thumbs together), pocket
open, two hands, calling "Mine!"
5. Each child will catch a ball thrown or hit chest high level.
Techniques:
Correct glove position
1. Glove is worn on non-throwing hand.
2. Square glove to the ball and pocket is open.
3. Position non-glove hand to front of glove.
Ready or set position
1. Feet are shoulder width apart.
2. Knees are slightly bent in stooping position.
3. Arms down, glove and non-glove hand at knee level
4. Glove open to the batter.
5. Head up, eyes on hitter or thrower.
Fielding the ball
1. Ready position.
2. Move to meet the ball.
a. Bend at the waist and knees to get the glove to the ground.
b. Keep eye on the ball. Watch the ball into the glove.
3. Use two hands.
a. Position non-glove hand in front of the pocket.
b. As ball enters pocket, trap ball with non-glove hand to keep ball
in glove.
4. Get rid of the ball
a. As control improves, ball is caught, stand, and throw to appropriate
teammate.
Catching a fly ball
1. Ready positions
2. Move to the ball, call "Mine!" Routine implementation of
calling for the ball will reduce collisions on the ball field and signal
teammates to move out of the way.
3. Position hands with thumbs together, ball is caught at level in front
of face.
Activities:
Activity 1: Fielding ground balls
A "coach" working with groups of 4-6 children. Children are
in side-by-side (minimum distance of arms reach apart facing the coach)
formation.
Coach begins with rag ball directing ground less to each child in the
row.
The child begins in "ready stance."
The child is encouraged to move up to the ball with the glove fingers
down, non-glove hand above glove.
Child returns ball to the coach using over hand throw.
Activity 2: Catching chest high throws
In teaching catching skills the child will experience greater success
if throws are begun within a distance of 10 feet, and distance is gradually
increased.
Using side-by-side formation, coach throws to chest of each player.
Players are reminded to position glove up, thumbs together in front of
chest/chin. Novice players may assume position of glove at chest level
without use of ready position. As skill is improved ready position is
implemented.
Activity 3: Catching fly balls
Using side-by-side formation, coach throws fly balls to each player.
Players are encouraged to "call for the ball" even knowing
it is their turn as designated catcher. Players are reminded to keep
eye on the ball, glove up, two hands, thumbs together, in front of face.
If catch is missed players are encouraged to hustle after the ball.
Variation- After players demonstrate catching skill.
Players are in side-by-side formation. Coach sends fly ball into the
air, calls name of child to catch the fly ball.
Variation- After players demonstrate catching skill and routine call "Mine!" on
a fly ball. Players are in scatter formation. Coach sends fly ball into
air, child calls the ball and fields the ball. This is an advanced skill
and requires proficiency in fielding and catching. This may be an unrealistic
expectation for novice players.
Parents should be encouraged to practice catching and throwing with children
at home. Begin with fielding ground balls, moving to fly balls, then
chest high.
Fielding Positions:
In order that players develop a successful pattern for fielding it is
recommended that young players play the same side of the field, changing
positions within the same side of the infield and outfield. The work-up
strategy often used in the practice or game situations provides that
opportunity for children to play every position yet creates a great deal
of confusion among coach pitch players. A young players fielding activity
involves moving to the ball, fielding the ball, turning and throwing
to a designated position. Initially the fielding sequence is mechanical
with no thought of numerous play options. In coach pitch ball, a fielders
throw will most often be to first base, the pitcher or home. A consistent
pattern develops and is required for successful plays.
This does not advocate rookies play a single position for an entire practice
or game. Experience is required in all positions over the course of the
season. Until young players are able to identify and locate each base
and basic skills are improved work-up positioning is counter productive.
Specific techniques for each infield/outfield position is more complex
than skill, memory, and interest of most five to seven year olds are
able to handle.
A youngster will identify the location/position of catcher, pitcher,
1st, 2nd, 3rd baseman, shortstop, right field, left field, and center
field.
Infield positions:
1. Position to the base-stand 3 giant steps to the side and in front
of the base within the playing field in ready position.
2. Move to meet the ball.
3. Three fielding options:
a. Step on the base
b. Throw to the pitcher
c. Throw to the first baseman
A judgment call must be made.
In initial practice session the least complicated direction is to throw
to the pitcher. Play stops when the ball is in the designated pitching
area.
If on the right side of the field, a throw to first base may be too far
or the throw of that distance too inaccurate.
If on the left side of the playing field, the throw may be made to first
base for a play on the runner.
Young players should be encouraged to field the ball and then get rid
of it by throwing. Discourage running or carrying the ball.
The concept of throwing ahead of the runner is beyond most 5-8 year olds.
Until catching and throwing skills are under control coach pitch players
will have difficulty handling the refined techniques of fielding positions.
Outfielders:
1. Outfielders are directed to move to the ball catch, or hustle after
the ball, and throw to a relay person. Usually the baseman they play
directly behind. (To designate a specific position for the relay or cut
off is of little value if players change positions in the course of practice
and games.)
2. Outfielders are encouraged to back up the player directly in front
of them.
Pitchers:
Pitcher is addressed in terms of the coach delivering the ball to the
batter. A pitcher designate is positioned on the field to the right and/or
left of the pitchers mound, and fields the ball. The ball may be directed
to the adult pitcher or child designated to suspend action. (Confusion
is reduced during scrimmages if coaches will determine one or the other
or both may control the ball to suspend play.)
Catchers:
Many young children do not want to be behind the batter or do not want
to wear the protective equipment required. Those players wanting to try
the position will have the opportunity.
1. Because of the stress placed on the knees of the catcher the catcher
may be taught to assume a kneeling position.
2. The catcher is encouraged to hustle to retrieve balls when not caught.
3. Catcher is directed to throw the ball to the pitcher. There is no
need in this division to practice throwing to second base. Stealing is
not permitted and players are discouraged from throwing after the runner.
4. The catcher should be encouraged to keep his mitt in front of home
base when a ball moves to the outfield.
Activity:
Team members take positions on the field. Coaches are stationed on the
right and left sides of the infield and at least one adult in the outfield.
Coach hits ground balls to players. The appropriate fielding play is
made. Adults in the field remind players of the ready position, review
location of the bases, offer or seek plan of action before the ball is
hit. Compliment and encourage youngsters on readiness, knowledge, skill,
hustle, and action.
Station 3: Batting
Game Advantage:
The batter making contact with the ball has the potential of putting
runners on base and advancing runners for purposes of scoring.
Objective:
1. Each player will correctly hold the bat.
2. Each player will assume proper batting stance while in batter box.
3. Each player will make contact bat to ball at least once out of five
pitches thrown.
4. Each player will demonstrate safety in release of the bat following
a hit or strike.
5. Each player will define the strike zone, fair ball, and foul ball.
Technique:
Holding the bat:
1. The trademark is up knob end is directed downward.
2. When bat is put in position over the shoulder. The hand/arm across
the belly is low on the bat handle just above the knob. The shoulder
hand is placed in a position above the belly hand. For more control batter
may choke up 1- 2 inches above the knob.
3. Hands should be placed on bat so that the first knuckles of each hand
are in a direct line.
4. The bat is positioned over the shoulder with thumbs on handle at ear
level, elbows are up and out, away from the body.
Batting stance:
1. With bat in position over the shoulder batter stand with non-bat side
to the pitcher.
2. Feet are usually shoulder width apart.
3. Knees are slightly bent, spine straight, head directed to pitcher.
4. Eye remains on ball.
Swing:
1. From a cocked position, swing begins with hip roll and short step
in direction of the pitcher.
2. During the swing, the bat remains level with the ground at the height
of the pitch.
3. Eyes remain on ball until it is hit.
4. After contact is made, follow through occurs.
5. Bat is safely released
a. Batter touches bat to the ground before dropping it.
b. The batter places bat in a designated 3-foot circle while running
to first base.
c. The batter carries bat to first base.
d. Batter is called out if bat is thrown.
Position in Batters Box:
1. Draw batters box in sand, if not in lime, so child has concrete idea
of location.
2. Batter touches the outside line the plate with slight bend at the
waist and full extension of the arms.
3. Batter may stand with front foot in line with front edge of plate
or batter stands with front foot in line with back corner.
(Coach Pitch requires some point of reference to stand in batters box.)
Definitions:
Foul ball: A ball that settles outside the foul line between home and
first base, and home and third base. Any ball that lands in foul territory
Fair ball: A ball that rolls over a base
A ball landing in the field of play
Strike: A pitch, which is over the plate and between the knees and shoulders.
Activities:
Activity 1: Bat position and Batting Stance
A. With a group of three boys, coach demonstrates holding the bat, noting
position of hands, bat, and elbows. Each player is given opportunity
to practice correct bat position. Boys not holding bat are attentive
and seated a distance of six to ten feet away from batter. Batter is
wearing helmet.
B. This activity may include batting stance depending on knowledge and
skill level of team member or practicing on bat position. Attention is
directed toward stance. Skills are combined creating position in batters
box.
Activity 2: Swing
With knowledge and practice of batting stance youngster practices swinging
bat. Coach demonstrates shift in weight, from backward to forward, level
swing, follow through, and safe release of the bat. Each youngster tries.
There may be little transfer of weight, and follow through. First emphasis
is level swing and safe release of the bat.
Activity 3: Hitting
A. Coach describes the strike zone as the area where the ball is most
likely to be hit. A ball pitched over the plate and between the knees
and shoulders.
B. The player assumes the appropriate batting stance. The coach throws
five pitches and it is the next player's turn. For consistency among
the boys and a game situation five pitches are used in which the batter
may hit, strike out, or walk. Giving boys as many pitches as it takes
to hit the ball is frustrating for both the boy at bat and the teammates
waiting for a turn at bat. Given only five pitches each boy will gain
more turns at bat.
(Note: Players who are having difficulty hitting the ball may benefit
from a coach assisting his swing, aiding the child in the feel for the
swing and a follow through.)
C. Combine five pitches and base running. Coach and boys use homeplate,
first base, and pitcher's mound. Coach pitches five pitches, when ball
is hit, batter runs to first base. Other members of the group serve as
fielders.
Station 4: Base Running
Game Advantage:
Batters become baserunners, therefore allowing the team at bat to remain
at bat, and increasing potential score.
A run is scored if the base runner makes the circuit of bases (first,
second, third, and home) before the batting team has three outs.
Objective:
1. Each child will identify first, second, third bases, and home
2. Each child will hustle from home to first.
3. Each player will run bases in sequence, touching the base, and continuing
to run on.
4. Each player will hit the ball and run to first base.
5. Each child will describe what it means to be safe, and to be out.
Technique:
1. Base runner runs directly toward first base and remains in the baseline
while running from first to second, second to third, and third to home.
Base runner works to reach base before the ball to be safe.
2. Each player should run out his hit, no matter what happens to the
ball.
3. No leadoff from any base is permitted. The runner must keep his foot
in contact with the base until the pitcher releases the ball.
4. No stealing bases is permitted in the coach pitch division.
5. Sliding is an inappropriate skill for 5-6-7 year olds to learn and
incorporate in a playing situation. Sliding increases the chance of injury
and destruction of clothing.
Activity:
Activity 1:
Players will run bases in sequence. A parent standing behind each base,
directing the child identifies bases.
Activity 2:
Players will run from home past first base. Stress that first base is
the only base a player may overrun.
Activity 3:
Coach or parent will hit ball to infield and child will run the bases.
Alert youngsters that player is out (removed from base running) by a
tag or force play resulting in a team out.
Activity 4:
Player will hit the ball and run the bases.
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